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The first rule of fight club

The first rule of fight club

Dan Ackerman Editorial Director / Computers and Gaming
Dan Ackerman leads CNET's coverage of computers and gaming hardware. A New York native and former radio DJ, he's also a regular TV talking head and the author of "The Tetris Effect" (Hachette/PublicAffairs), a non-fiction gaming and business history book that has earned rave reviews from the New York Times, Fortune, LA Review of Books, and many other publications. "Upends the standard Silicon Valley, Steve Jobs/Mark Zuckerberg technology-creation myth... the story shines." -- The New York Times
Expertise I've been testing and reviewing computer and gaming hardware for over 20 years, covering every console launch since the Dreamcast and every MacBook...ever. Credentials
  • Author of the award-winning, NY Times-reviewed nonfiction book The Tetris Effect; Longtime consumer technology expert for CBS Mornings
Dan Ackerman
Behind closed doors, Sega showed off an early version of The Club. This third-person shooter for the Xbox 360 and PS3 wears its cinematic influences on its sleeve, mixing Fight Club and The Running Man with the over-the-shoulder POV made popular in games such as Resident Evil 4 and Ghost Recon: Advanced Warfighter.

In The Club, gamers join a secret society where they are paid to battle each other in various urban arenas. The action is fast-paced and according to the developers, levels should take only five minutes or so to blast through, making for a game that's easy to pick up and play in short spurts. Online multiplayer mode will play an important part, with gamers building up an online reputation by scoring the most points in bloody death matches. Though it already looks very slick, The Club won't be available until sometime next year.