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The 404 Podcast 464: Where we drop an F-bomb on Modern Warfare 2

Happy Modern Warfare 2 day! Libe Goad is in the studio to help us talk all about the new game, censorship, and our next very special guest!

Libe Goad Libe Goad

The much-anticipated and controversial Modern Warfare 2 finally arrives in retail stores today, which gives us an excuse to invite AOL's Libe Goad to give us some insight into all the action. Although it's definitely not the first Call of Duty game, Libe and Jeff tell us it's the most controversial of the pack, with disturbing scenes that let you take the side of terrorists.

It's hard to believe anything can be scarier than making the trip down to Chinatown, NYC, to pick up your "advanced" copy, though. Don't call it a bootleg; the copies they're selling down there are actually legit, a first for Canal St. merchants. And although they cost the same as copies from the big box stores, Modern Warfare 2 has been available at these "select retailers" for the past week! Good to know I live in such a respectable part of NYC.

Yesterday's episode sparked such a heated conversation about censorship, video game and movie ratings, and parenting video gamers that we're happy to revisit the topics today, with Libe's valuable industry input, of course! This time, we address the world of online gaming that's brought a new level of offensive material to young people who might not understand the implications of their trash-talking. With no moderators to police Xbox Live or PSN, players are allowed to communicate directly with each other, which often results in racist and misogynistic epithets. Tune in to today's episode to listen to our opinion on what should be done. Activision

Finally, we hate to take the spotlight away from Libe, but we've been resisting the urge to announce our guest for the past week. We finally got the green light, so we're happy to announce that Tony Hawk will be in The 404 studio on Monday, November 16, to chat with us about his latest game, Tony Hawk: Ride and maybe even do a live in-studio demo! Start thinking up questions, as we'll most likely be taking questions from the audience as well.



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