From little things, big things grow -- and Superhot has come a long way from its humble beginning as a Unity web game made for a seven-day game jam.
Originally created for the 7 Day First-Person Shooter challenge, Superhot brought a really fascinating mechanic to FPS gameplay: time only moves when you do, forcing you to think very carefully about where you move and how -- because if you get hit by one bullet, you're dead.
Seriously, go have a play of the prototype (Unity player required). It's stylistically stunning, with minimalistic environments and colour, paring the game right back to you and the action. It is, however, only a few levels long -- although Poland-based developer Blue Brick has been working on a full version of the game since September last year.
It's now showing off what it has achieved on Kickstarter, where it is seeking funding to finish the game -- and it looks, well, really super hot.
"During these eight months we've fixed a lot of the problems with the original version of the game, heavily reiterated on the art style, and experimented with fun scenarios for the players to 'solve' -- shootout in a subway train, showdown on the top of a skyscraper in rain, jumping into a moving elevator, and more," the team writes.
"We've still got a lot of work (new mechanics, more levels, better animation, rigorous testing and optimisation) ahead of us, but the core of Superhot is in place and it's unlike anything you've seen before."
The full game will feature a single-player campaign with a story, more weapons and enemies, an endless mode, more levels and scenarios, and support for the Oculus Rift (be still our beating hearts).
You can lay dibs on a copy of the game for just $14, with higher reward tiers offering goodies such as an art book, the game's soundtrack, badges, t-shirts, stickers, posters and even input into elements of the game. The game has an estimated delivery date of June next year.
Head on over to the Superhot Kickstarter page to check it out.