Street Fighter 5 is a bolder reinvention than looks suggest
We go hands-on with Necalli, Vega, and Ken at Gamescom.
To the untrained eye, Street Fighter V may look like last year's model with a fresh lick of paint. But for those who know the difference between QCF and HCB, the latest entry in the series will feel like the most aggressive shakeup of Street Fighter fundamentals since Third Strike.
If the game's V-Skill and V-Trigger systems aren't big enough indications of this, the changes made to veteran fighters such as Ken and Vega will be. But before we talk about the seasoned world warriors, let's shine a spotlight on a newcomer.
Necalli is the first brand new character announced for Street Fighter V. His background is shrouded in mystery, but it clearly involved hanging around with dangerous wild animals. He uses a feral style of fighting suited for close quarters, trapping his prey, frustrating them, and dealing big damage in a short space of time.
Necalli isn't quick on his feet, but makes up for this with a set of tools useful for maneuvering into an advantageous positions and capitalizing on them. To close the distance, he has a lateral dash that ends with a scratching attack. Since this move has some armor, Necalli can take a normal single-hit fireball without flinching, which is sure to keep Hadoken-happy shoto players in check.
Once close, he can rely on his array of slow but powerful punches and kicks, slotting them in between the enemy's poorly timed strikes to open them up. For those that turtle, Necalli has a answer in the form of a command grab. A half-circle-back-plus-punch motion that makes him snatch his prey off the ground, leap across the screen with them in tow, and slam them down; an excellent way to deal damage and move the opponent to the edge of the battlefield.
With his enemy stuck in the corner, poking and prodding normals are used to keep him or her pinned, and a Shoryuken-like rising scratch attack can shutdown attempts to jump away. It's also a good anti-air to dissuade jump-ins. Finally, his dive kick is ideal for mix-ups and guessing games.
The most interesting aspects of Necalli, however, are his V-Skill and V-Trigger. With the the V-Skill, he stomps on the ground and creates a shockwave, which emerges either close, mid, or far range, depending on what direction the player is holding. This is a great way to control or limit enemy movements, and it can also be used as a particularly damaging ender on a target combo.
The main goal for Necalli players will be to fill the V-Trigger bar as quickly as possible, ideally through landing his V-Skill, but taking damage will also fill it up. Once activated, the V-Trigger transforms Necalli dramatically. Visually, his hair and tribal body markings begin to glow red, signifying him being consumed by power. When in this mode, new combos and a different Critical Art is unlocked. The frame data on all his moves also changes, which means--in essence--Necalli players are learning two characters, and opponents need to develop strategies for both variations.
Unlike other members of the character roster, the benefits bestowed by Necalli's state change are permanent. Once he transforms, he stays that way for the remainder of the round. Smart players will be able train into behaving a certain way, then completely shift the dynamic of the battle by transforming into a character that behaves in drastically different ways.
Necalli didn't play anything like I expected. Based on watching the trailers, he seemed almost like a substitute for Abel, a lithe grappler character who also piles on the pressure and punishes mistakes. While there are some similarities, overall Necalli moves at a much slower pace than Street Fighter 4's French martial artist. His damage output potential makes him just as deadly, but he's not as explosive a character. Instead, he is most effective with careful planning, as well as anticipating opponents, and the thirst to punish mistakes to their fullest.