Few places, outside of perhaps CES and , illustrate the overlapping Venn diagram of technology, video games, and popular culture better than the New York Comic Con (or the much larger, but unrelated San Diego Comic-Con). Not just for comic book geeks any more, the show is a catch-all of video games (new and vintage), comics, toys and collectibles, movies, and, of course, incessant marketing toward the mostly male, mostly young adult audience.
It's interesting to note that much of the floor space was given over to hosting video game demos and showcases from companies such as EA, Atari, and Activision. While not quite recession-proof, game companies are perhaps the last holdout that can afford massive amounts of expensive convention center floor space. Also big--the comic/video game/movie pop-culture full-court press called.
We braved the nerdy waters of this annual show--held at NYC's Jacob Javitz convention center--to bring you this photo gallery, as well as a few video highlights, shot with a