CyberCash, developer of the CyberCash Wallet designed to guarantee secure credit card transactions over the Internet payment solutions, is preparing to launch its Electronic Coin service in April to let Internet users exchange cash with other individuals or merchants online that don't take credit cards.
The service will add an Electronic Coin purse to CyberCash's existing CyberWallet that can be "loaded" with money from a checking account or credit card cash advance, even in denominations less than a dollar, a company spokeswoman said.
With its Virtual Arcade announced today, Rocket Science Games is the first vendor to unveil a project that will use the Electronic Coin service.
Set for delivery this fall, the Virtual Arcade will let users pay separately for each environment, character, prop or other game element designed for Rocket Science's V3 Internet game engine by taking the money out of a Electronic Coin purse linked to a bank account. The Arcade will this way let users create custom game environments without having to pay for unused elements or scenarios. The companies said Virtual Arcade could make transactions as low as 95 cents.
Rocket Science expects the online video-game market to follow the successful path of the $5 billion arcade video-game market.