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Reporters' Roundtable: Kinect, multitouch, future of interfaces

Our touch points with tech are expanding beyond the mouse and keyboard. Gamers use entire bodies for control; Apple ushered in an era of multitouch. What's next? We discuss with Ars Technica's Jon Stokes and Forrester's James McQuivey.

Sick of your keyboard and mouse? Our touch points with technology are finally expanding beyond them. The Wii gave us motion-controlled games to one extent, and the Kinect took it to the next step: gamers are using their entire bodies for control. Apple, of course, has ushered in an era of multitouch and gesture-based user interfaces, and voice-operated technology is making great strides. What's next? We discuss with Ars Technica's Jon Stokes and Forrester's James McQuivey.

Now playing: Watch this: Ep. 63: Kinect, Multi-touch, and the future of interfaces


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Some of our discussion points

James, you make the point early in one of your reports that one of the reasons that the television took off in the 1940s was that it had a ridiculously simple interface: Power, volume, channel. Have we been slowing the advancement of technology by over-complexifying things lately?

How could we do better, and what new modes will get us there?

When can we kiss our TV remotes goodbye? Will tomorrow's living rooms have keyboards in them?

Jon, let's talk about the upcoming clash--or is it a merge?--of TV and the Web.

Discuss the advanced UIs that people are accustomed to now: multitouch, motion capture, full-body motion capture, speech.

And UIs of the future: facial reading (emotion and intent), and maybe brain scanning?

Let's talk about mobile. What about the mobile UI. And: augmented reality--is it important?

Predictions for 2011? 2015?