(Credit: Tom Davies)
When played in first-person mode, Pac-Man becomes a surprisingly tense and creepy experience.
OK, putting the game into first-person mode is only part of what makes FPS-Man such an intriguing cross-genre look at the classic 1980 arcade game Pac-Man.
When you play Pac-Man, you're looking at the maze from a top-down view, which allows you to see not only where you are and where you're going, but the positions of Inky, Pinky, Blinky and Clyde on the map. It becomes a game of strategy, choosing the best paths on the fly to evade the ghosts, while chomping up all the pellets along the way.
When you can neither see your own position nor the ghosts, suddenly the game becomes a different beast — and developer Tom Davies, who made the free web game to teach himself Unity 3D, added a few other elements into the mix.
Firstly, where the pellets and power pellets are on the mini-map in the top right of the screen so you know which direction you have to head in to finish them all. The ghosts, however, are invisible to your radar — which means you can run into one anywhere, any time.
But it's the audio that really makes it: a high-pitched tone that sounds whenever you take a pellet, sounding like an alarm as you race through the corridors; and, whenever you grab one of the power pellets, the game sort of goes into berserker mode, the eerily ambient sounds replaced by fast-paced action sounds, a tense beat and a squealing klaxon accompanied by a pulsing, red border as hunted turns hunter.
It's recognisably Pac-Man — but the experience is wonderfully, menacingly different.
Head on over to Kongregate to try it out for yourself.