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Miyamoto: We're making Zelda 'easier'

The Legend of Zelda franchise is highly regarded, but its creator thinks it's getting too hard and he's setting out to change that.

Don Reisinger
CNET contributor Don Reisinger is a technology columnist who has covered everything from HDTVs to computers to Flowbee Haircut Systems. Besides his work with CNET, Don's work has been featured in a variety of other publications including PC World and a host of Ziff-Davis publications.
Don Reisinger
2 min read
Zelda
Will the new Legend of Zelda game be easier to play? Gamespot

The Legend of Zelda creator Shigeru Miyamoto believes the famed franchise is too difficult for gamers. And in a recent interview with German gaming outlet Gaming Media, he said he's working on making it easier.

Miyamoto told the publication that the last few generations of Zelda games have been too complicated for gamers to get into. He said he and his team are "creating a new way to play the game."

Unfortunately, the wildly successful developer didn't divulge how he planned to change the way players interact with the next game in the franchise. He also wouldn't discuss what kind of changes would be made to the game's overall mechanics to make it more gamer-friendly.

"We are trying to make Zelda, which has become very complicated, easier to play," Miyamoto said.

The Legend of Zelda series has gone through several changes throughout the years. The Legend of Zelda: Ocarina of Time brought the series into full 3D for the first time when it was released in 1998. After even more commercial success, the franchise then turned to cel-shaded design with The Legend of Zelda: Wind Waker when it launched in Japan in 2002 and North America in 2003. In other words, Miyamoto and his cohorts are willing to take chances.

Based on his comments, it doesn't sound like Miyamoto's changes will be as drastic as some of his previous alterations to the franchise, but they will likely be noticeable.

Look for more details on the next Zelda game at this year's E3 conference in June.

(Via 1UP)