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Mario Kart 64's ghost feature missing on Wii U's Virtual Console

If you want to race against your best performance in Mario Kart 64, you'll still have to bust out your old N64.


The newly launched Wii U version of classic Nintendo racer Mario Kart 64 lacks the ability to save ghost data, meaning you can't save your best performances and then compete against them.

For some, it's an inconsequential feature, while others use ghosts to improve their performance or as an alternative to multiplayer. But as Destructoid notes, the feature is absent from the Wii U Virtual Console port of the game, which launched this week in Europe.

As the included picture from Miiverse user Good Box shows, the absence of ghost data is due to the lack of an N64 Controller Pak (basically a memory card that plugged into the controller). This was required for the feature to work on N64, and Nintendo apparently was unable or unwilling to provide a workaround. The same issue was present in the original Wii's Virtual Console version, so fans had been hoping things would be different on Wii U.

Mario Kart 64, the second game in the colorful racing series, originally launched in Japan in 1996, followed by an international release a year later.