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iPad game 'Infinity Blade: Dungeons' delayed again

Epic Games shuts down the in-house studio put in charge of the upcoming iPad title that Apple showed off as a tech demo last year.

Epic demoing Infinity Blade: Dungeons at the third-generation iPad event last March.
Epic demoing Infinity Blade: Dungeons at the third-generation iPad event last March. Donald Bell/CNET

It's turning out to be a bumpier road than expected for high-profile iPad game Infinity Blade: Dungeons.

The game, which was previewed onstage by Epic Games as part of Apple's debut of the third-generation iPad last year, now faces further delay following the closure of Impossible Studios, the team put in charge of the project.

Epic today said that it's closing the 6-month-old studio and laying off its team, a move that means another delay for the unreleased game.

"When former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team," Epic Games founder Tim Sweeney said in a post. "It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasn't working out for Epic."

Impossible Studios was mostly made up of staff from Big Huge Games, which was shut down last year when 38 Studios went bankrupt.

Back in October, Epic said Dungeons had been delayed while Impossible reworked the focus of the game, which is part of the Infinity Blade universe -- Epic's highly successful venture on iOS.

The title was demoed onstage to show off the graphical prowess of Apple's third-generation iPad, which quadrupled the number of pixels from the previous generation machine and added a quad-core graphics processor. At the time, Epic said simply that it was "coming soon." Apple proceeded to release a fourth-generation model just months later at its iPad Mini event last October, which further updated the device's graphics capabilities and other internal components.

Sweeney said the employees that the company is letting go will be given three months of severance, as well as the option to keep the Impossible Studios name and logo.

(via Gamespot)