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Hope you weren't waiting for Intel's Project Alloy headset

Intel has canceled its ambitious standalone VR headgear.

Sean Hollister Senior Editor / Reviews
When his parents denied him a Super NES, he got mad. When they traded a prize Sega Genesis for a 2400 baud modem, he got even. Years of Internet shareware, eBay'd possessions and video game testing jobs after that, he joined Engadget. He helped found The Verge, and later served as Gizmodo's reviews editor. When he's not madly testing laptops, apps, virtual reality experiences, and whatever new gadget will supposedly change the world, he likes to kick back with some games, a good Nerf blaster, and a bottle of Tejava.
Sean Hollister
2 min read
Stephen Shankland/CNET

Intel made waves last August with Project Alloy, a truly wireless VR headset with no cords, controllers or need for a separate PC.  You'd just walk around a room naturally, and reach out with your hands to interact. 

But it seems like those waves didn't travel very far, because Intel has decided to cancel the project. Originally, the company was supposed to ship a reference design to partners in the second half of this year. 

It's not quite clear when Intel decided to back away from the idea, but the company told Road to VR that a "lack of partner interest" was behind the decision. That makes it sound like Intel's PC partners (companies including Dell, HP, Lenovo, Asus and Acer) didn't want to invest the time or effort to figure out how to build and sell a headset.

Inside Project Alloy, Intel's wireless VR headset

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That's not the whole story, though, because every one of Intel's biggest PC partners did in fact make a fairly similar VR headset over the past year -- ones designed for Microsoft's Mixed Reality platform. (Unlike Project Alloy, they do have cords and controllers and require a tethered PC.) They chose a different design than the one Intel was hoping for.

In an interview with PCWorld, Intel VR exec Kim Pallister offered one more reason why the project was canceled: The team realized that the tiny PC they could fit inside the Project Alloy headset couldn't compete -- in terms of performance -- with headsets that tether to a powerful PC.

"We [decided] that the best way to deliver a high-performance PC experience is to wirelessly talk to a high-performance PC plugged into a wall outlet and do it that way," he told the publication. 

That's why Intel is now pushing its short-range, high-bandwidth WiGig wireless adapters for VR headsets -- like this one -- instead. They're pricey, but you can add one to an existing headset.

Intel wouldn't comment further, but provided the following statement:

Intel has made the decision to wind down its Project Alloy reference design, however we will continue to invest in the development of technologies to power next-generation AR/VR experiences. This includes: Movidius for visual processing, Intel RealSense depth sensing and six degrees of freedom (6DoF) solutions, and other enabling technologies including Intel WiGig, Thunderbolt, and Intel Optane. All of these Intel technology solutions are supported by a robust portfolio of software capabilities, and we're building out a VR support ecosystem, from software design kits to reference designs, to spur innovation that's enabling rich and immersive content. Project Alloy served as a great proof of concept for Intel and the industry - showing what's possible in a high-performance, immersive and untethered VR experience. What we've learned through Project Alloy will inform future efforts.