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Hands-on with Dark Void

One of the in-development video games that we're more intrigued by every time we see it is Dark Void, Capcom's upcoming sci-fi action title. The basic hook is simple -- while strapped into a Rocketeer-style jetpack, a cargo pilot sucked into the Bermuda T

Dan Ackerman Editorial Director / Computers and Gaming
Dan Ackerman leads CNET's coverage of computers and gaming hardware. A New York native and former radio DJ, he's also a regular TV talking head and the author of "The Tetris Effect" (Hachette/PublicAffairs), a non-fiction gaming and business history book that has earned rave reviews from the New York Times, Fortune, LA Review of Books, and many other publications. "Upends the standard Silicon Valley, Steve Jobs/Mark Zuckerberg technology-creation myth... the story shines." -- The New York Times
Expertise I've been testing and reviewing computer and gaming hardware for over 20 years, covering every console launch since the Dreamcast and every MacBook...ever. Credentials
  • Author of the award-winning, NY Times-reviewed nonfiction book The Tetris Effect; Longtime consumer technology expert for CBS Mornings
Dan Ackerman
2 min read
Capcom

One of the in-development video games that we're more intrigued by every time we see it is Dark Void, Capcom's upcoming sci-fi action title. The basic hook is simple -- while strapped into a Rocketeer-style jetpack, a cargo pilot sucked into the Bermuda Triangle has to zoom around and rescue innocent humans from some alien types.

Pulp origins aside, the game mixes fast-paced aerial combat with a standard cover-based third-person shooter. That you can kick your jetpack into high gear at almost any time makes the action unpredictable -- you can just as easily zoom past enemies and attack them from behind (or above), as shoot through them the old-fashioned way.

Getting a chance to have some hands-on playtime with the game recently, it lived up to many of our expectations, but also showed a few challenges. Flying around in wide-open outdoor spaces was easy to get the hang of, anyone who has flown a video game airplane or spaceship will find it feels familiar. Smashing headfirst into a rock formation was predictably fatal, but at least somewhat easy to avoid.

In a nod to Grand Theft Auto's near-universal sublimation of the entire games industry, one can also "hijack" the one-man (one-alien?) space scooters the bad guys fly around in and use their increased firepower and shielding.

When the game transitions to the ground, things get a little tougher. The concept of standing behind some crates taking potshots at enemies isn't exactly new, and the cover-and-fire system in Dark Void works reasonably well, but isn't nearly as interesting as the in-air portions.

Capcom

While zipping around the clouds is fairly idiot-proof, using the jetpack in more confined situations proved to be a task we weren't up for, and always ended up with us splattered against a wall (to be fair, using a high-powered jetpack in a confined space is probably a bad idea in real life, too). The game's developers say they're still tweaking the difficulty and controls, and we hope they can find a more user-friendly balance.

Perhaps the game's most unique element is what they refer to as vertical cover. Our jetpack-enabled hero can periodically find himself at the bottom of a cliff, in a missile-silo-like tube, or some other high-rise environment. In these cases, he can jump up vertically from ledge to ledge, holding onto the underside and peeking out to fight, then using a jet-assisted jump to reach the next level. Similar to the old PC classic Descent, it's an interesting way to mix up the X and Y axis, and can be disconcerting if you're not good at instinctively figuring out spatial dimensions.

Hopefully we'll get a closer look at Dark Void at this year's E3 video game trade show, and the game is expected later in 2009 for the Xbox 360, PS3, and PC.