The two companies are heading a session at the conference entitled "An 18-megapixel, 4.3inch, 1,443 ppi, 120 Hz OLED display for wide field-of-view, high-acuity, head-mounted displays." That spec equates to a resolution of 5,657x3,182 pixels with a standard HD screen ratio.
The program gives further details, with LG's familiar "white OLED with color filter structure technology" forming the basis of the display.
By comparison, the most popular VR display for PC, the Oculus Rift, is only 3.5 inches on the diagonal, with a combined resolution of 2,160x1,200 pixels and 461 ppi.
The display is said to have a "higher electron mobility compared to mobile phone displays," which suggests Google may be looking at a dedicated device. Its current VR system, the, has you plugging a regular phone into a headset.
Apart from the cable-tethering issue -- which Oculus is working on with its-- Google could be looking to address the "screen door effect" of low-resolution VR displays, which is another impediment to wide-scale VR adoption.
Neither LG nor Google immediately responded to CNET's request for comment.