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GestureTek bestows Wiimote powers on cell phones. Just maybe not your phone.

GestureTek Mobile could make your phone act like a Wiimote, if only your ordinary phone were so cool. Take a peek at the future of motion-navigated mobile games.

Jessica Dolcourt Senior Director, Commerce & Content Operations
Jessica Dolcourt is a passionate content strategist and veteran leader of CNET coverage. As Senior Director of Commerce & Content Operations, she leads a number of teams, including Commerce, How-To and Performance Optimization. Her CNET career began in 2006, testing desktop and mobile software for Download.com and CNET, including the first iPhone and Android apps and operating systems. She continued to review, report on and write a wide range of commentary and analysis on all things phones, with an emphasis on iPhone and Samsung. Jessica was one of the first people in the world to test, review and report on foldable phones and 5G wireless speeds. Jessica began leading CNET's How-To section for tips and FAQs in 2019, guiding coverage of topics ranging from personal finance to phones and home. She holds an MA with Distinction from the University of Warwick (UK).
Expertise Content strategy, team leadership, audience engagement, iPhone, Samsung, Android, iOS, tips and FAQs.
Jessica Dolcourt
2 min read
Wiimote

GestureTek Mobile has bestowed the powers of movement-based navigation, popularized by the Nintendo Wii, upon cell phones. The one crucial difference: no Wii tennis elbow.

Since the technology in GestureTek Mobile's EyeMobile Engine is purely optic rather than hardware-based--unlike the accelerometer that tells iPhone when to jump into landscape mode--wrist motion is powerful and specific.

Here's an example from the demo: just click the soft key to zoom in on the map, and tilt the phone back and forth to zoom in and out. Do it again holding the scroll button to activate the motion detection, and tilt the handset from side to side to scroll around.

Screen shot of map with GestureTek controls.
The zoom, scroll, and slow controls initiate motion response. CNET Networks

The demo also included games on Japanese phones, offering a glimpse of the future for us North American slackers. In one game, I rotated the phone in all directions to guide my sky-diving character through clouds to a landing target, all the while avoiding flying objects and collecting apples for points (apples?!). In a bowling game, I held down the center key to produce a digital bowling ball and whipped my arm upward to release it. It turns out that my GestureTek bowling score is pretty true to real life.

While those cool 3D games won't be available in this continent for a while, some technology, like the map I tested, is already available for Windows Mobile 6 and selected models for Verizon, Alltel, and Cellular South, with more to come. In Japan, advanced phones are already sporting 3D games made with the EyeMobile Engine tilt technology.