X

CES: AR.Drone lesson: Don't dogfight in a Wi-Fi war zone

A demo of an iPhone-controlled helicopter goes wrong as the drone smacks into a CES attendee's head.

Rafe Needleman Former Editor at Large
Rafe Needleman reviews mobile apps and products for fun, and picks startups apart when he gets bored. He has evaluated thousands of new companies, most of which have since gone out of business.
Rafe Needleman
2 min read

Watch this: Parrot AR.Drone dogfight

The AR.Drone helicopter demo was going really well, until the 'copter, under the expert pilotage of a company employee, veered out of control from its demo arena and smacked into a CES attendee's head. Fortunately, the foam bumper on the drone was installed, otherwise the guy might not have laughed off the collision.

Shortly thereafter, in a demo set up for me of the new AR.Drone dogfighting game, Flying Ace, one demonstrator mercilessly (virtually) pounded another pilot's copter, which hovered motionless, locked in place by the Wi-Fi interference that plagues this conference every year (check out the video at about the 30-second mark). I took the controls a bit later, and my 'copter ended up smashing into a monitor. Although, to be fair, in that case one could plausibly blame pilot error.

The fact that CES is a Wi-Fi war zone overshadowed a fun announcement for this product, which we first saw (and loved) at last year's conference. The new AR.Pursuit game lets you race your drone against a clock. There are pylons to fly around, and a colored tape stripe you put on the ground to represent the start and finish line; the AR.Drone's built-in ground-facing camera recognizes when you cross it.

The racing game joins another game, launched previously: AR.Pursuit, a cat-and-mouse game played by two people and two 'copters. With guns. All the games run on your iOS device, and necessary virtual-reality elements (like gun tracers and missile trails) are displayed over the real-world camera view that the drone transmits to your phone.

While this is Android's year at CES, Parrot is not currently building a control app for Android phones. The main reason is that the iPhone supports ad hoc Wi-Fi networking, which the AR.Drone needs to communicate. Android does not. Additionally, a spokesperson told me that multitouch, a key element in the AR.Drone app interfaces, isn't consistently implemented on all Android phones.

The AR.Drone's price is unchanged, at $299.