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Blizzard chooses cloud over LAN for new game

Game developer Blizzard Entertainment has decided that cloud-based services are more important than LAN gaming. It's a good decision.

Starcraft II
Starcraft II Blizzard

Blizzard Entertainment has decided to forgo LAN support for the next version of Starcraft II and instead require users to connect to the new cloud-based service.

"We don't currently plan to support LAN play with Starcraft II, as we are building to be the ideal destination for multiplayer gaming with Starcraft II and future Blizzard Entertainment games," a Blizzard representative said in a statement. "While this was a difficult decision for us, we felt that moving away from LAN play and directing players to our upgraded service was the best option to ensure a quality multiplayer experience with Starcraft II and safeguard against piracy."

That statement sounds a bit self-serving to me, as most people don't care about piracy problems (even if they are real.) The justification for the decision should really be in support of, a case where "cloud" supposedly means more than just an Internet connection, offering a platform that enhances the game play and leads to more interaction amongst players.

"Several features like advanced communication options, achievements, stat-tracking, and more, require players to be connected to the service, so we're encouraging everyone to use as much as possible to get the most out of Starcraft II," the statement continued.

Some users lament the idea of cloud game platforms as causes of latency and other possible game-play issues, but I suspect that things will balance out. Most online games are already pretty good at making the most of available bandwidth and odds are the new features will encourage users to stay on regardless.

Follow me on Twitter @daveofdoom.