Maybe it's a symptom of the overload from gadget trade shows--a sort of numbness to HDTVs, wireless keyboards and iPod accessories that's built up over the course of the tech-obsessed age. The last time I checked, HD DVD isn't exactly fresh. Neither is the Nokia N95 handheld, Windows Vista or those Reactrix touch-sensitive displays found in every major shopping mall. But all those products were prominently featured on the show floor.
"I guess it's supposed to be a survey of consumer electronics in general," a gadget blogger told me when I asked him what he made of the whole event.
And that's the problem. We live in a world where even our toothbrushes plug into the wall, and the label "consumer electronics" consequently encompasses just about everything in our lives. Suffice it to say it's ambitious for any one conference to claim to cover the entire digital lifestyle, especially when so much of that lifestyle seems downright mundane these days.
Then there's the fact that the show appeared to be making up for the lack of innovation by appeasing us all with video games.
"There's too much software," one disappointed gadget blogger told me as we stood by the Nickelodeon-hued couches that framed discount tech retailer 's DigitalLife setup. "It's all, like, games." Console and PC gaming took up a massive chunk of the spotlight and crowd attention at the fourth annual trade show hosted by Ziff Davis Media.
Most of the games weren't even new to anyone who follows digital entertainment: the new, but not totally new, title BioShock, which Hewlett-Packard let attendees test out on its Blackbird gaming PCs;
Call it the "incredible shrinking DigitalLife," both figuratively and literally.
took up the entire main hall of the Jacob Javits Convention Center, but at this year's event, which started Thursday morning and runs through Sunday, a chunk of the show floor was sectioned off and unused. When you counted the voids of couch and carpeting masked as "lounges," and the extensive amount of square footage devoted to video game stations, there was even less floor space for the products that are supposedly changing the way we live our lives.
The big companies, especially if they had games to play, grabbed most
of the crowd's attention even when they weren't actually announcing anything new (to the frustration of start-ups that had smaller and less glitzy setups). "It's easy to get swallowed up," said a representative from one smaller exhibitor, who spoke under the condition of anonymity. "There's a lot of gaming. The big companies have all their
CNET's Rich DeMuro walks around the show floor at New York's Jacob Javits Convention Center.
Sure, there were product announcements. But most were anticlimactic: the Gateway One,
The media receivedconsumer-oriented smart phone with enough grains of salt to line the rim of a much-needed post-trade-show margarita. (Overheard numerous times at Palm's complimentary smoothie bar during press hour: "Yeah, this company has issues.")
Glimpses of the unexpected were few and far between. The best-received product announcement was the
But from a media or analyst perspective, the show was a disappointment not only because of the lack of freshness in the product offerings, but because it was tough to connect the fragmented array of exhibitors into a coherent picture of digital trends or even a target audience. Dell's candy-colored laptops were just a stone's throw from the Lord of the Rings Online massive multiplayer game, for example, and an eBay learning center for beginners was placed next to M-Audio's demonstration of its highly specialized tools for electronic musicians.