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ARMed for the living room

Not content with "anonymous ubiquity" in cell phones, chip designer ARM is ratcheting up its focus on consumer electronics.

Tom Krazit Former Staff writer, CNET News
Tom Krazit writes about the ever-expanding world of Google, as the most prominent company on the Internet defends its search juggernaut while expanding into nearly anything it thinks possible. He has previously written about Apple, the traditional PC industry, and chip companies. E-mail Tom.
Tom Krazit
4 min read
What's the most dominant company in the technology industry? Microsoft? Google? Intel? How about a 1,300-employee British company named ARM?

ARM has created the chip design that is at the center of virtually every mobile phone on the planet. About 98 percent of all mobile phones use at least one ARM-designed core on their motherboards, according to research from the analyst firm the Linley Group.

That market stranglehold has put ARM in an odd position: Once a company reaches such a lofty market share, there's only two places left to go--down or to another market. So ARM is ratcheting up its efforts to become the chip-design heart of other consumer gadgets such as set-top boxes, digital cameras, printers, and digital televisions.

Of course, ARM has been selling to consumer electronics makers for several years, and the nonmobile phone business already counts for more than a third of ARM's sales. But ARM CEO Warren East wants a lot more than that. Though he won't give a time frame, he wants consumer electronics to eventually account for half of all sales.

"Mobile phones are growing at a healthy rate, but we've said for many years that we want to be the architecture for the digital world, not just mobile phones," East said in an interview with CNET News.com.

There are big challenges ahead before that can happen. Like all chip architectures, ARM's designs require software to be written specifically for those chips. Companies that have already developed software for competing architectures will be reluctant to switch without a clear case for ARM's technology.

Being the upstart is a switch for Cambridge, England-based ARM. Its main business is designing processor cores that run applications on electronic devices. ARM licenses individual cores to companies that use those designs to build their own chips. It also sells architectural licenses to larger companies like Texas Instruments or Intel, which use the ARM architecture throughout generations of products.

Some mobile phones use up to two or three chips per phone based on ARM cores, said Linley Gwennap, principal analyst with The Linley Group. "Anonymous ubiquity," East calls it. ARM had $418 million in revenue during 2005. That included $90 million generated by the chip design company Artisan, which ARM acquired the year before. Not including that $90 million, ARM's processor division still grew 19 percent.

Mobile phones shipments increased 21 percent in 2005, but growth is expected to slow to between 10 percent to 15 percent this year after shipments of 817 million units in 2005, according to Gartner. While that's solid growth for an industry shipping such large volumes, those rates "are not sufficient for the growth that our shareholders expect," East said.

So, with sales of digital gear booming, ARM is looking to convince semiconductor companies to reuse the expertise they've developed with ARM cores in new chips for digital devices. New ARM cores, such as the Cortex family, contain technology designed to speed up the processing of video and games. Those are new features on mobile phones, but strike at the heart of the consumer electronics market that ARM has in mind.

ARM believes that content companies are looking for ways to get their movies and television programs onto both mobile devices and home digital entertainment systems, said Ian Drew, vice president of segment marketing. Given the company's position in the mobile phone market, Drew argues that content companies are intrigued by ARM's drive into the living room because they want to take advantage of the same set of digital-rights management technologies across mobile phones and set-top boxes.

ARM licensed 1.6 billion cores last year, and about 1 billion of those went into mobile phones, Drew said. The remaining 600 million cores represent the fastest-growing segment of the company's business in markets such as set-top boxes, printers, networking gear, and automotive applications. Companies such as Analog Devices, Freescale, and LSI Logic count themselves among ARM's customers in those markets.

Not everyone is convinced ARM will be able to replicate its dominant share of the mobile phone market now that it's looking at the living room. Chip companies have invested a great deal of time and money in building applications for the respective chip architectures and don't really want to switch unless there is a very compelling reason, said Will Strauss, principal analyst with Forward Concepts.

Chips based on the PowerPC architecture are also popular with chipmakers for consumer electronics devices, Gwennap said. And other companies, like MIPS Technologies, Tensilica and Arc International are also gunning for this market, he said.

ARM acknowledges the challenge of convincing companies to change their software, but many customers have to upgrade their software on a regular basis to deal with changing requirements, Drew said. And if they are going to have to make significant changes to their software to accommodate digital rights management or other content-related technologies, they might as well start fresh with ARM, he said.

Also, ARM is building support for virtualization technologies inside its Cortex cores that will allow device manufacturers to blend the functions currently done by multiple chips into a single chip, Drew said. This will cut down on the cost of developing a powerful set-top box or digital camera.

"If it was a standard industry that didn't change very much, we'd have a real tough time," convincing chip companies to abandon their investment in a different architecture, Drew said.

The fickle nature of the technology industry also dictates that ARM must fully embrace the consumer electronics market, or risk losing its position in phones because another company has cornered the market for set-top boxes, or cars or whatever becomes the next must-have gadget.

"If product convergence means that mobile phones and consumer products really become indistinguishable, and other architectures are established, there is a risk that we will lose our position in mobile," East said. Without that stranglehold on the market, ARM would become just another chip designer.