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Developer: PlayStation Move needs hard-core games

Sony's motion controller will need hard-core games and gamers in order to be a success, Heavy Rain creator David Cage said in a recent interview.

Don Reisinger
Former CNET contributor Don Reisinger is a technology columnist who has covered everything from HDTVs to computers to Flowbee Haircut Systems. Besides his work with CNET, Don's work has been featured in a variety of other publications including PC World and a host of Ziff-Davis publications.
Don Reisinger

The PlayStation Move might not be a huge success without the help of big name, hard-core games, Heavy Rain creator David Cage said in a recent interview with GamesIndustry.biz.

Cage told the publication that the success of Sony's motion controller, announced at E3 in June, will depend on software "because the hardware works really well." But he cautioned that a focus on casual games could marginalize the impact the PlayStation Move could have on the market.

"If it's only about casual entertainment and casual games, I don't think it's going to play a big role in the life of the console," Cage told GamesIndustry.biz. "If it can get more support from 'triple-A titles,' then that will be interesting."

If Cage is right, Sony's platform has a good head start. The company plans to make both Killzone 3 and Gran Turismo 5--two decidedly "hard-core" titles--work with PlayStation Move. Killzone 3 will launch next year, while Gran Turismo 5 is scheduled to hit store shelves in November. Cage also said that he is incorporating some Move functionality into his most recent release, Heavy Rain. That update will be released later this year.

Microsoft also plans to attract the hard-core gamer when its motion option, Kinect, launches on November 4.

Back in July, Microsoft made it clear that it wouldn't forget about hard-core gamers with Kinect, and in fact, expected them to "be the first to go out and buy it."