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Question

Texture skipping/teleporting with camera movement

Sep 7, 2018 12:30PM PDT

What You Might Want To Know:

-Processor: Intel(R)Core i7-6700K @ 4.00GHz 4001 Mhz 4 Cores
-Monitor: S2417DG 23.8 inch QHD (2560x1440), TN, 165Hz, 1ms, NVIDIA ---G-Sync™, Display Port, USB 3.0, Widescreen LED Gaming Monitor
-GPU: NVIDIA GeForce GTX 1060 6GB
-RAM: 8GB
-Motherboard: ASUS Z170 PRO GAMING (Intel LGA 1151)

What I've Tried:

- New GPU
- New CPU
- New Monitor
- New Mouse
- Higher/Lower DPI & Polling Rate
- All NVIDIA Control Panel Options
- Vsync (All kinds)
- GSYNC
- Motion blur off
- Driver reinstall
- Complete hard-drive wipe
- Separating Cables

An Example (Sorry for horrific quality): https://youtu.be/MGwp49x7GKI
It helps a lot if you focus your attention to the foreground while the background is moving, locking your eyes into that one spot. In it you should, if you focus properly, see the pillars jump very quickly around the screen as the camera moves.

The Problem:

While the in-game camera moves - either by mouse movement or the keyboard - all textures in the background flicker and skip across the screen, sometimes just a few inches, while at others reaching the centre of the screen before coming back to a still image. It's as if the screen froze on one frame during the camera movement and displayed that over top of what the camera movement shows - if that makes any sense at all. It's as if the textures teleport to a random spot on the screen for a split-second when the camera moves.

This happens on nearly all games with camera movement in a 3d environment, WoW being the most severe. Its been like this for close to a year now, and I'm beginning to think that it's just my eyes finally giving up.

Discussion is locked

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Clarification Request
You may want to try this on other game PCs
Sep 7, 2018 3:41PM PDT
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I didn't
Sep 8, 2018 8:45AM PDT

I tried your fix but got nowhere :c - This is really the same issue, but I've just managed to describe it a bit better. Also, I'm not sure what you mean.

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What I mean.
Sep 8, 2018 9:03AM PDT

Is to get on other gamer rigs and try it there. I've seen fast panning like that flub on most rigs. It's visually inaccurate and only seems to work on the high end models with the usual 1070 or higher GPU and 144Hz displays with everything perfect.

Having said that, it again flubs fast pans on UHD 4K displays for the same reasons.

I think you need to try this on more PCs. Maybe you should try an Xbox and PS4?

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I've tried them.
Sep 8, 2018 9:20AM PDT

It's not present on the PS4, though older games do something that looks similar when panning around, but nowhere near on the PC.

It's not there on my brother's PC, which is an un-upgraded version of mine (no new GPU, CPU, Monitor or Mouse) He's got a GTX 960 and an i5 processor. The problem was occurring while mine was identical to his.

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My bet is there is something not identical.
Sep 8, 2018 9:39AM PDT

Compare the good and bad machine. It must match very closely right down to the monitor used and drivers.

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As to the PS4
Sep 8, 2018 9:41AM PDT

The PS4 is more tuned. That is the developers work out issues where they can. The PC is some millions of different sets of hardware so you can see it work great on one PC then not on the next. To sniff out why on yours, you have to work out what it is. Some owners can't do that.

Some won't do what we suggest. That is, let someone else do the install and choice of drivers etc.