The fast move like that other has visually inaccurate effects. I've only seen it get nailed in very very high cards like the 1080.
How did you fix the issue at https://www.cnet.com/forums/discussions/vibratingghosting-textures-while-in-game-camera-is-moving/
What You Might Want To Know:
-Processor: Intel(R)Core i7-6700K @ 4.00GHz 4001 Mhz 4 Cores
-Monitor: S2417DG 23.8 inch QHD (2560x1440), TN, 165Hz, 1ms, NVIDIA ---G-Sync™, Display Port, USB 3.0, Widescreen LED Gaming Monitor
-GPU: NVIDIA GeForce GTX 1060 6GB
-Motherboard: ASUS Z170 PRO GAMING (Intel LGA 1151)
What I've Tried:
- New GPU
- New CPU
- New Monitor
- New Mouse
- Higher/Lower DPI & Polling Rate
- All NVIDIA Control Panel Options
- Vsync (All kinds)
- Motion blur off
- Driver reinstall
- Complete hard-drive wipe
- Separating Cables
An Example (Sorry for horrific quality): https://youtu.be/MGwp49x7GKI
It helps a lot if you focus your attention to the foreground while the background is moving, locking your eyes into that one spot. In it you should, if you focus properly, see the pillars jump very quickly around the screen as the camera moves.
While the in-game camera moves - either by mouse movement or the keyboard - all textures in the background flicker and skip across the screen, sometimes just a few inches, while at others reaching the centre of the screen before coming back to a still image. It's as if the screen froze on one frame during the camera movement and displayed that over top of what the camera movement shows - if that makes any sense at all. It's as if the textures teleport to a random spot on the screen for a split-second when the camera moves.
This happens on nearly all games with camera movement in a 3d environment, WoW being the most severe. Its been like this for close to a year now, and I'm beginning to think that it's just my eyes finally giving up.