It helped CastleWolfenstein reduce the time between levels. Same for Doom 3, and in one place in a Final Fantasy set. Other than that, even mighty Photoshop doesn't pay off (from 512M to 1G).

Unlike the 256M to 512M today you don't get a lot of payback.

For a DVD rendering, I have a story about 2 duplicate machines and 6 hour runs being reduced by 5 minutes by moving the RAM up from 512M to 1G.

But the bragging rights seem to always pay off.

Bob