Tom, Molly, Veronica...
I'd love for you guys to interview the head of Blizzard. I have a ton of questions I'd like to ask.
1) With 5.5 million users, how many still play? Even if it's only 1/4, that's a lot of money every month not to mention the fee for the boxed product.
2) Do they have ethical concerns about how much of peoples' lives this game takes up? News stories of baby's left unattended, people dying from lack of sleep and food, etc.
3) Will they be embracing technology such as holophonic sound in the game and 3D visors for a truly immersive experience?
4) What percentage of their user base is Macintosh? They always seem very good about programming equality for Mac users.
5) What are the logistics of keeping that world running? How many machines, what kind of database, what kind of computing power, how much storage, etc.
6) Do they have the ability to evolve the game into something else over the years as the installed base gets bored with grinding/leveling/dungeons? For example, this game called "Seed" sounds intriguing. I'd love to see elements of that concept folded into WoW. Imagine building a town from scratch. Each player might buy a plot of land and start a business or community: maybe like a mini Ironforge where others could come to buy goods and services or hire you for quests.
Anyhow, it would be great to hear how successful this model has been for them and to find out a little about where it might be headed.
-Kevin S.

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