Add player.LoadAsync() to just before player.Play()
Bob
using System.Media;
namespace x
{
public class Form1 : Form
{
private SoundPlayer player;
void soundSamp1_click
{
player = new SoundPlayer(Properties.Resources.one);
player.Play();
}
void soundSamp2_click
{
player = new SoundPlayer(Properties.Resources.two);
player.Play();
}
--ok, it keeps giving me static garbage sound when i try to play the other sound while the other is currently playing...
--besides just using player.PlaySync(), what other options are there to make the sound more stable/not comflict and create a static sound.

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