Audio & Video Software forum


Filmora or Vegas Movie Studio

Hello Im choosing between these two video editing programs. Filmora and Movie Studio by Sony Vegas. Prices are about the same.
Ive tried both with trial periods and i like filmora more because of its quality in the end. And i couldnt seem to find 60fps rendering on sony vegas.

Which program would you choose and why?

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All Answers

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Trial version might not have that but...

In reply to: Filmora or Vegas Movie Studio

I understand the PRO version do have 60fps. Check that out, and maybe that might be the reason Filmora looks better?

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60p support in Vegas depends on which version you get

In reply to: Filmora or Vegas Movie Studio

Vegas Movie Studio is a stripped-down version of Vegas Pro, with some features taken out. Although it doesn't include all the capabilities of the full version, it still has the look and feel of a professional editing program. It's not as user-friendly as a pure consumer program but it has more capabilities.

There are three versions of Vegas Movie Studio. Their features are summarized on this page: The cheapest one does not support 60p projects though it does support 60i (the broadcast HDTV standard). The other two will render 60p and 50p. The full Vegas Pro software can render projects at any frame rate, including non-standard ones.

There are enough extra features in Platinum that I can't recommend the most basic version to anyone. Whether to buy the Suite depends on whether you need the additional stuff that is bundled with it: Sound Forge Studio (a reduced feature of their audio editing program, Sound Forge) and some things from NewBlueFX and BorisFX.

I haven't used Filmora, but it appears to be a more consumer-oriented product. It's probably easier to get started with it if you don't have any experience with other video editing software.

You can download free trial versions of both. So if you have time for an evaluation, I recommend getting those and trying them out yourself.

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Free trial version is the basic one...

In reply to: 60p support in Vegas depends on which version you get

I downloaded and installed it to check. The free trial version of Vegas Movie Studio that you can download is the basic one, not the Platinum. It doesn't have options for 60p projects, so you won't be able to create or edit one with the trial.

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A simple answer...

In reply to: Filmora or Vegas Movie Studio

I've tried them both + Pinnacle, Corel VideoStudio and Premiere and In the end, what I've determined is that they're all pretty much the same. What I mean by that is regardless of which ever non-linear system you choose, the results you get are going to be directly proportional to your original acquisition device and are going to be virtually identical and indistinguishable. It's like asking which is better, a Chevy or a Ford, a Dell or an HP, Coke or Pepsi. In short, it's a matter of preference. The main factors to be considered are: Ease of use (IE: button placement), hardware compatibility (32 or 64 bit), price and aftermarket support. It is my opinion that if you're shooting on a RED or other high-end professional, 4K system and are planning a major studio release, you'd probably skip past all of the aforementioned mid-line "prosumer" editing systems and head straight for the mack-daddy of them all (pun intended) Final Cut. That being said, don't get all hung up on "quality" as the output quality of all of them will be quite pleasing & more than acceptable for your viewers. Just my .02, your mileage may vary

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Choices abound

In reply to: A simple answer...

Final Cut Pro isn't the only high end option. Adobe Premiere, Vegas Pro, Avid Media Composer, and DaVinci Resolve are others, and unlike FCP they're not Mac-only. (DaVinci Resolve can even be used on Linux.) Professional video work has been done with all of them.

You are also correct in that if you're working with professional camera inputs, you're going to need one of the full professional editing packages. The consumer versions lack things like 4K support and support for high end camera codecs such as ProRes, DNxHD, and the native formats of RED and ARRI cameras.

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Yes, of course there's Avid + many others to choose from

In reply to: Choices abound

I suppose my reasoning for characterizing Premiere & Vegas as "prosumer" comes from the "event video" guys I know who used them (primarily because they were both affordable choices)

Now, getting back to the question of rendering in 60p...If this is of utmost importance, then by all means choose a system that will deliver those results. All I was trying to say was that many people get too hung up on the perception of "quality" and unless you are posting for a Hollywood blockbuster, it's not going to matter all that much.

And on a side note: I have seen demos of video material shot on 4k and displayed on the "latest & greatest" UHD monitors and in my opinion, I really could care less.

What was said of photography can certainly also apply to television and film: The content matters so much more than the acquisition or display method
as is proven by the numerous cell phone videos submitted to YouTube that go "viral" daily Again just my own .02

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I've bought a few. Currently using PowerDirector

In reply to: Filmora or Vegas Movie Studio

On a friend's recommendation, a few years ago I was using Pinnacle. I found it pretty unstable, at the time.

I also bought Corel, because, at the time, it could legally transfer and edit videos from a Tivo. It was an advertised feature.

During my search for something new, I tried Sony Vegas. I don't remember any specifics, just that I didn't find it compelling.

For the last few years, I've been using Cyberlink's PowerDirector. My needs are very, very simple. I edit amateur sports videos, mostly hockey captured with a helmetcam that I wear. For use in stitching those together and muting portions where the scorekeeper entertains himself by playing music (the YouTube copyright flags those) I find it plenty Good Enough.

One place where PowerDirector falls flat is multi-camera editing. Sometimes, a teammate of mine will put up one or more GoPros around the rink. It is extremely cumbersome to get everything synced up. And then, there's no easy way to view multiple tracks in separate windows, synced up. They do have a multi-camera module, but the views are postage stamp in size.

Other than that, I've found the program to be very stable (I think it has only crashed on me three or four times in the last few years.) And, they have an active forum, with a lot of helpful people.

Drake Christensen

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PowerDirector does hardware rendering

In reply to: I've bought a few. Currently using PowerDirector

I forgot to mention that one feature that I liked in PowerDirector is that it can use my video card to render the videos about 2-3 times faster, even with my simple edits. I expect that it would make a greater difference the more complicated the overlays, filtering, etc.

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Video card rendering?

In reply to: PowerDirector does hardware rendering

How is that possible (special card?).

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In reply to: Video card rendering?

Cyberlink has a FAQ that describes it a little. With this info you can search around to learn more, if you're interested.

Since I'm a game player, I have a dedicated video card in my machine. GPUs are extremely good at performing the same list of operations on a lot of data. In this case, a screen-full of pixels. That makes them perfect for overlays, fades, filtering, etc. I think they also aid in the actual encoding of the compressed video data, for the same reason.

There's a standard, called OpenCL, for programs other than games to talk to video card hardware. In addition to PowerDirector, I run SETI@Home, and it can also use the GPU to speed up processing. (I disable SETI@Home when I'm editing a video, or playing a game.) The GPU can process a SETI@Home work unit about twenty times faster than one core of the CPU.

While my GPU is a separate card, some motherboards and laptops have some dedicated graphics capability built in. Mostly, those will also be upper end systems, or game-oriented systems.
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In reply to: Video card rendering?

There's a FAQ on the Cyberlink site that explains a little.

Since I'm a gamer, I have a 3D graphics card in my machine. There's a standard interface, called OpenCL, for programs other than games to talk to GPUs aka Graphics Processing Units. That hardware is very good at processing a list of operations on a bunch of data. In this case, screens-full of pixels. That makes them perfect for things like overlays, fades, filters, etc. I believe it's also used in the actual encoding of the file.

Some higher end motherboards and laptops also include dedicated graphics hardware. Basically, gamer systems, mostly. I'm not sure if the 2D acceleration hardware on lower end systems can be of any help.

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Sorry about the dupe

In reply to: OpenCL

The system acted as if it wasn't taking the message

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