physical pixels [TFT's one red, one blue, and one green for each pixel] = to what is identified as the "native" resolution of the screen..
To fill the screen with a lower resolution the software fills the screen by assigning color to pixels over the entire surface but then there are many in between that have no color assigned. Then to assign color to the unassigned pixels it runs an interpolation algorithm to assign a color to those pixels.
If this was not done the picture would only occupy an area of the screen that gave it the lower resolution total number of pixels, leaving a blank border on the right and the top of the screen. Not at all like a CRT type monitor.
To have a higher resolution it would seem that some how pixels would be doubled up and not really be usable, BUT I could be incorrect .
Ive only found 1600 support on 20+ inch LCDS.
Also, is there a way I can get my current LCD flat panel to view at this rez? new video card maybe? (Currently using a Radeon 300X SE)
Thanks

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