Microsoft loses a Zune retailer

GameStop has stopped selling Zunes, and while I don't think this is quite the end of the road for Microsoft's MP3 player, it's hard to see a silver lining in the news.

Matt Rosoff
Matt Rosoff is an analyst with Directions on Microsoft, where he covers Microsoft's consumer products and corporate news. He's written about the technology industry since 1995, and reviewed the first Rio MP3 player for CNET.com in 1998. He is a member of the CNET Blog Network. Disclosure. You can follow Matt on Twitter @mattrosoff.
Matt Rosoff
3 min read

GameStop, a leading video game retailer, has decided that it will no longer stock Microsoft's Zune players, citing poor sales. And while I don't quite agree with my fellow-blogger Don Reisinger that this is the beginning of the end for Zune, it's hard to see any silver lining in the news.

Microsoft's entry into the consumer electronics space came with a thorny channel problem. Microsoft sells the vast majority of its products through PC makers, who bundle Windows (and often Office and other software) on new PCs, and through well-established partners who specialize in selling to large organizations and businesses. Microsoft had a retail channel for selling Windows and Office upgrades and other consumer products (like Money, Encarta, and keyboards and mice), but for the most part these products were sold through computer specialty stores like CompUSA. To succeed in capturing a broader audience, Microsoft had to broaden its retail channel.

The Xbox business helped take care of that problem: once Microsoft proved that it was serious about developing and promoting the first Xbox, and once it began to show reasonable sales figures, a new class of retailers--including game-specialty stores like GameStop--were happy to make shelf space for Microsoft's consoles and games, right alongside Sony and Nintendo.

These retail partners are an important part of Microsoft's Zune strategy. Microsoft figured that the mostly young male audience who buys game consoles and games might be a natural fit for a new MP3 player from the same company that produces the Xbox.

Apparently, after giving it a year and a half, GameStop has found that's not the case. Looking at recent NPD figures, it's easy to see why--compared with the first Xbox, the product just isn't moving nearly as many units (2 million in 18 months) or capturing enough market share. Moreover, if a retailer sells a customer a console, that customer might come back again and again for games. Where's the equivalent attach for Zune? Peripherals, maybe, but I don't think a customer will buy 10 periperhals at $60 a pop like they might with games over a console's lifetime.

I'm not going to write the Zune's obituary just yet. I know the company has been planning some sort of update for the 2008 holiday season. But if that launch fails to capture public interest and fizzles, and we begin to see other retailers pull out, what happens then?

My guess: Microsoft would reassess the situation in early 2009 and quietly refocus the Zune team's energy on mobile phones. In other words, it would scale back manufacturing and marketing for the dedicated MP3 players. However, it might continue updating the software and "social" Web site and use them in conjunction with a new version of Windows Mobile, and/or a new hardware reference design for a consumer phone.

Of course, Microsoft could always follow Apple's lead and open a line of retail stores. But that would be a tremendously expensive project requiring perfect execution, and I'm not sure it's in the company's DNA. Apple is primarily a consumer hardware company, so having a well-designed physical showcase for its products makes sense. Microsoft's got a much broader focus--some would argue lack of focus--and has alot of other big, complicated things on its plate right now.