With the arrival of Wii MotionPlus, Nintendo promises even more accurate motion control for Wii games that are developed with the hardware in mind.
Jeff BakalarEditor at Large
Jeff is CNET Editor at Large and a host for CNET video. He's regularly featured on CBS and CBSN. He founded the site's longest-running podcast, The 404 Show, which ran for 10 years. He's currently featured on Giant Bomb's Giant Beastcast podcast and has an unhealthy obsession with ice hockey and pinball.
With the arrival of WiiMotionPlus, Nintendo promises even more accurate motion control for Wii games that are developed with the hardware in mind. Unfortunately, this means that all games developed up until now cannot benefit from MotionPlus in any way, shape, or form.
But is all this too little, too late for Nintendo? There's no denying that the Wii is popular; it's the best selling console by far this generation with supply only just recently catching up with demand. But as far as the idea of motion control is concerned, is it as satisfying as we all had hoped?
We're not saying motion control doesn't work. It has done wonders for balance games like Super Monkey Ball and has really shined in the first-person-shooter department with titles like House of the Dead Overkill and the yet to be released The Conduit.
But for other genre titles, it seems the Wii's motion control arsenal really doesn't exist beyond a shake or a smack. There are plenty of times while playing a game like Zelda: Twilight Princess where a slice of the sword could occur much quicker with a push of a button rather than a shaking of a Wii remote. In fact, the game had been originally designed for the Nintendo GameCube, but got held off to launch along with the Wii.
We're not knocking the Wii, there's impressive technology there. There's a lot of very satisfying experiences to be had playing Metroid Prime 3, Super Mario Galaxy, and No More Heroes. That said, we can't say the same for the majority of third-party games where motion control is clearly an afterthought.
Surely anyone who's played a variety of Wii games can spot tacked-on motion controls, so why is it that it takes two and a half years after the console's release to get "true," accurate control? And doesn't the consumer have a right to be a tad upset with the fact that these improvements should have been included in the original hardware all along?
The Wii might be the cheapest home console on the market (except for the bare-bones Xbox 360 Arcade), but after you've bought enough Wii remotes, nunchuks, Wii wheels, zappers, and now MotionPluses for up to four players, you're a lot more heavily invested than you might think.
The jury may still be out on MotionPlus, but rest assured we'll have a full review soon after its release. Will it revolutionize gaming on the Wii? Or will it come off as just another tacked-on gimmick? Vote in the poll (above), and share your thoughts in detail in the comments section.