Epic's Infinity Blade sequel delay puts it in iPad 4 territory

The major graphics demo game Apple used to show off the third-gen iPad's graphical power won't ship this year, studio Epic says.

Epic demoing Infinity Blade: Dungeons at the third-generation iPad event in March.
Donald Bell/CNET

The work-in-progress game title used to demonstrate the graphical power of Apple's latest iPad may not be ready until Apple debuts the iPad 4.

Infinity Blade: Dungeons, the top-down, dungeon exploring meets finger swashbuckling hybrid that Epic Games demonstrated live on stage at the third-generation iPad's unveiling in March, is now said to be in ongoing development, with no firm release date.

The reason? Developer Impossible Studios, which Epic put together in early August from former employees of Big Huge Games, has been "busy adding their great ideas to the game," according to an interview with All Things Digital.

The title was demoed on stage to show off the graphical prowess of Apple's third iPad, which quadrupled the number of pixels from the previous generation machine, and added a quad-core graphics processor. At the time, Epic said simply that it was "coming soon."

It's not unusual for a major game release to get pushed back, though the world of mobile games made standouts of development studios with only one or two programmers and designers who launched and iterated quickly.

The Infinity Blade series, which runs on Epic's Unreal Engine, has been a lucrative business for Epic. In January, the company announced that the franchise of two games, which have sold between 99 cents and $7 a pop, pulled in more than $30 million since its debut at the end of 2010. It's also led to spinoffs like a soundtrack, novella, and a touch-screen arcade game.

You can see the demo of Dungeons at the 3:08 mark in the video below:

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