Must-See CES 2017
Intel demos world's first 'walk-around' VR video experienceAt CES 2017, Intel is partnering with Hype VR to deliver high-fidelity video capture that allows viewers to move around a video scene as if they were there. The technology requires massive amounts of computing -- every frame of video is 3GB.
We wanna take video to the really next step. We want you to be able to walk around while the video is actually playing. To have that experience like you're really there, right? The video that you produced in your eyes moves with you, allows you to travel through the space. That's what would be cool with video. Intel took the first step towards this type of what we call Value Metric Video Technology with our acquisition of replay technologies. Which you saw in the soccer clip earlier. Which really allows you to move within the space within a singular video concept. So as you put your headsets on, you've all seen traditional 360 video and VR where you can look around. And that's interesting, and that's sort first step. But now were actually going to take you literally on a journey to Vietnam. So what Im going to ask you to do, first is look at the video around you just like you had look at a normal 360 video. But now sort of tilt your head from side to side around that barrel there and this is in Amazing waterfall in this very remote area in Vietnam and you can see that the water behind that barrel is like you would see in real life. Like it's actually happening. Now if you feel comfortable sort of lean your head in and over that barrel a little bit, like that, yeah. Just be careful of the wires, but you got it. Some of you are really going for it, which is great And you see how everything is changing just like it would in the actual real world. It's pretty amazing to watch you guys do this. Now, go ahead and look everybody to the right. And you see that water buffalo there? That was literally captured live volumetrically in Vietnam. And as you move a little bit from side to side, feel free to stand up if you're comfortable, but be careful because you're tethered. And you can see the water buffalo wrangler there behind. And if you move a little bit from side to side you see how everything changes in the world. That's because every single pixel in this scene is literally mapped in space. Which of course is this mapping computer, computing undertaking that actually pull this off what you're seeing. This is something that's never been seen certainly at this scale with these many people. We've only seen in our engineering lab with our engineers working on this and it's fantastic to see while literally doing this and taking video to the next level, that's really whats happening here.>> So, so this is truly amazing, it's fun to watching the crowd. If we just had a way to spray water in their face like that, I think they are truly at the waterfall. I gotta imagine as you kinda mentioned there's an incredible amount of data involved in this experience. Yeah, the thing as you start to look at this and notice what's going on. This is high-fidelity video capture. This is [UNKNOWN] CGI, this is not a simulation, this is really actually captured material at a very high frame rate, a very high fidelity, it requires mass amount of computing which is why partnering with Intel is such a smart idea for [UNKNOWN] of this equation because every single frame of this video is 3 gb per frame as you look around it. So you can imagine the computing power that it's needed and really Intel is the only one that could help us pull this off. So