Fat Princess: Fistful of Cake review:

Fat Princess: Fistful of Cake

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Typical Price: $49.95
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CNET Editors' Rating

The Good Fast and frenetic gameplay Fantastic visuals and audio Fun as either single or multiplayer Upgraded with extra maps and multiplayer modes Cake.

The Bad Learning curve may be off-putting to newcomers Instructions and objectives not always clear On-screen action can sometimes be hard to make out.

The Bottom Line An unashamedly gleeful and beautifully constructed game that is a genuine pleasure to play.

Visit manufacturer site for details.

9.0 Overall

Fat Princess, Sony's utterly charming capture-the-flag title for the PS3 via the PSN, has arrived for the PSP in the form of Fat Princess: Fistful of Cake — and the port is as smooth as delicious custard.

Fat Princess arrived on the scene in July of last year, and, if you're familiar with it all, you'll know it caused a minor ruckus, with several lady gamers getting their hackles up over the game's supposed anti-feminist and fat-hating subtexts. In reality, it's a game that has clearly been made with a great deal of care and attention to detail; it lays no judgements on the princesses because of their size, and the presence of female soldiers among the troops and players (plus the fact that the princesses WANT to eat cake) renders the "men making women helpless" argument invalid. All you need to know about the whole debacle is this: Fat Princess is a blast, and we'll be over here having fun.

Fat Princess: Fistful of Cake builds on the PS3 version's core gameplay. In single-player ("Play With Yourself"), there are three game modes: Legend of the Fat Princess, which is the story mode with 15 levels of gameplay; Mess About, which lets you select and play through a single campaign just for fun; and Gladiate, a sort of endurance test where you'll be pitted against waves of foes to see how long you can last playing as each of the different classes (Mage, Priest, Ranger, Warrior, Worker).

Play With Others allows you to play with up to seven other Real Live Humans (eight players total) in multiplayer campaigns. And Twiddly Knobs is where you get in and, well, twiddle. You can customise your avatar (there are even girl choices!), fiddle with your game settings and look at the tutorial. Actually, the game will ask you if you would like to look at the tutorial before you start playing, and it's not a bad idea: although the game's premise seems simple enough, there are lots of details to take in. In fact, there is a bit of a learning curve, and you might find yourself having to look at the manual or a walkthrough. The tutorial itself is rather long and would have worked better in-game as you go, since most people learn more quickly by performing actions than reading instructions.

Play With Yourself

Once you start playing, you will probably pick up the gameplay quickly enough, though, and the game starts relatively simply — your first objective in story mode is merely to find and bring your team's princess home — enough to give you a feel for the basic controls without the game being too confusing about it.

The gameplay revolves around strategic team-based battles, where two teams — Team Red and Team Blue — are trying to achieve the objective before the other team manages to do so, usually revolving around stealing princesses and feeding them cake to make them larger and heavier and therefore harder for the other team to carry away. It's fast and frenetic, with objectives such as the aforementioned princess-stealing and protection, building resources, capturing key points on the map, wholesale annihilation of the other team's army or winning a soccer match (although unlike any soccer match we've ever seen).

The game makes use of a "hats" mechanic, which allows you to change classes to perform various tasks. It's particularly clever, allowing you to change classes as often as required; for example, you may need to stop being a Ranger for a few seconds in order to upgrade the hat machines as a Worker, or to get out onto the field as a Priest and heal the Warrior who has managed to steal the enemy's princess on his way back to home base. The basic action buttons are the same for each class, simplifying gameplay, and each class earns points for different actions. The Worker earns points for gathering resources, while the Warrior earns points for slaying foes and the Priest earns points for healing allies. This means that playing a Worker won't see you penalised in the points department just because you're not killing enemy d00ds.

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