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Christmas Gift Guide

Curiosity: First look

First crack at a Curiosity corner

Curiosity canvas

Peter Molyneux explains

Curiosity edge detection

Cubelet clearance

Curiosity graffiti

Curiosity promos Godus

22Cans mockup

Molyneux early days: Populous

Molyneux's Dungeon Keeper

Molyneux's Black and White god game

Text cube

Uncovering photos

Messages on tap

The first layer of Curiosity's cube was black; tapping its millions of blocks away revealed the layer beneath.
Caption by / Photo by Screenshot by Stephen Shankland/CNET
If you're around at just the right moment, when one layer of cublets is demolished, you can get first crack at the corner of the next layer.
Caption by / Photo by screenshot by Stephen Shankland/CNET
Artwork such as this heart often doesn't last long as others tap away the cubelets.
Caption by / Photo by screenshot by Stephen Shankland/CNET
Peter Molyneux explains 22Cans' upcoming game, Godus.
Caption by / Photo by screenshot by Stephen Shankland/CNET
Some Curiosity layers reveal photos or other imagery beneath. This view shows stripes of shattered cubelets that were demolished to find the boundary between darker and lighter areas -- a kind of painstakingly slow edge detection algorithm. Eventually the edge was revealed to be part of the word "domino."
Caption by / Photo by screenshot by Stephen Shankland/CNET
One strategy for rapidly clearing cubelets in Curiosity involves buying an iron chisel for 110,000 gold coins then tapping with multiple fingers in a sweeping pattern down across screen after screen.
Caption by / Photo by Stephen Shankland/CNET
Curiosity's cube is a blank slate on which people can offer graffiti, artwork, and opinions for thousands of others to see.
Caption by / Photo by Stephen Shankland/CNET
22Cans used the message crawling across the Curiosity cube to promote its Kickstarter-funded Godus game.
Caption by / Photo by screenshot by Stephen Shankland/CNET
A mockup of the terrain of 22Cans' Godus game due to arrive in September 2013. It's a god game, and players will be able to flick tornadoes across the landscape with a mouse movement or touch-screen swipe. 22Cans took advantage of the success of Curiosity -- and the fact that it could show text on Curiosity's cube -- to promote Kickstarter funding of Godus.
Caption by / Photo by 22Cans
Peter Molyneux's first "god game" was Populous, which sold 5 million copies after it debuted in the late 1980s. It let players flatten out land so settlers would expand in a competition with another colony run by another deity.
Caption by / Photo by screenshot by Stephen Shankland/CNET
Dungeon Keeper from game designer Peter Molyneux let players protect a dungeon from assaults from heroes, an inversion of the usual protogonist-antagonist order.
Caption by / Photo by screenshot by Stephen Shankland/CNET
Black and White, another god game from Peter Molyneux, showed steadily improving graphics. In the game, the player could control a hand of god that could for example break boulders down into rocks that could be used as weapons.
Caption by / Photo by screenshot by Stephen Shankland/CNET
Sometimes 22Cans puts text on Curiosity's cubes.
Caption by / Photo by screenshot by Stephen Shankland/CNET
People like to uncover the interesting parts of photos once they're discovered on the face of the cube.
Caption by / Photo by screenshot by Stephen Shankland/CNET
Curiosity lets people tap little "cubelets" to make them disappear. Writing messages is one motivation to keep on tapping at the 64 billion cubelets.
Caption by / Photo by screenshot by Stephen Shankland/CNET
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