Horizon: Zero Dawn, the new property from Killzone developer Guerrilla Games, will not feature a traditional competitive multiplayer experience.
Speaking to GamesRadar, studio art director Jan Bart Van Beek and lead producer Lambert Wolterbeek Muller said "the core of the game is a single-player experience," but added that there will be "certain social features in there" too.
The duo also discussed the game's world, saying it is explorable in its entirety: "Every mountaintop is accessible, every river you can go through, every valley, and this [E3 demo] is basically one of many valleys."
Combat, meanwhile, breaks down into three distinct styles. One style allows players to focus on stealth tactics, while the other gives the player plenty of firepower to use. The third and final style is oriented around setting up traps.
"There are ways where you get to customise your character and tune her more towards your play style, or develop them all to make her more into a jack of all trades," explained Van Beek. "The XP system is mostly tied to the perk system, so you can develop and focus your character."
Sony revealed Horizon: Zero Dawn during its E3 2015 press conference and said it will launch in 2016 exclusively for PlayStation 4. It puts players in the shoes of a female archer named Aloy, who hunts strange robot-animal hybrids for an as of yet unexplained reason.
The world shown in the debut gameplay video, which you can watch above, was vast and colorful. The world will have full day/night cycle and players will get to explore forests, mountains, and "atmospheric ruins of a bygone civilization."
Guerrilla Games has said it always wanted the lead in Horizon: Zero Dawn to be a woman, but noted there was a lot of discussion internally about this decision.
PlayStation Worldwide Studios president Shuhei Yoshida added that Sony wondered if it would be "risky" to launch such a major project with a female protagonist. Its developer, however, was able to show people would respond well to the game's central protagonist, as well as the open-world RPG, and the setup of machine versus primitive weapons.