Gamers don't always get what they want. Just because a game is good or even groundbreaking doesn't mean it's going to get a sequel or become a series. It seems like every time we ask for a new sequel for something like Conker's Bad Fur Day, we get three new Call of Duty games that nobody asked for instead.
Psychonauts, the quirky platformer that game maven Tim Schafer's Double Fine Productions published in 2005, is that type of unusual game -- it may not have been a huge success when first launched but its critical acclaim and die-hard fanbase have kept the game alive in versions for newer OSes and consoles.
They've been talking about a Psychonauts sequel since at least 2012, but now it's definite.
The adventure game about psychic children at a government-run training camp is finally getting the sequel that the fans have only been able to dream about and Double Fine is aiming to fund it with an equity-sharing crowdfunding source called Fig. So far, it's raised more than $1.3 million toward the $3.3 million goal (over £2 million or almost AU$4.5 million) .
According to an interview on Polygon on Thursday, Schafer has had the idea of a second Psychonauts game rattling around in his head for the last 10 years. The problem was that none of the publishers were willing to take a chance on it. Maybe they would have changed their minds if Schafer had promised to put in more military-style weapons and playable cameos by Bill Paxton and John Malkovich.
Schafer and the fans scored some glimmers of sequel hope in February 2012 when Mojang founder and Minecraft creator Markus Persson posted a message on Twitter to Schafer that read "Let's make Psychonauts 2 happen." But instead, Double Fine focused on an insanely successful Kickstarter for what became the point-and-click adventure Broken Age.
Though Schafer has mentioned an anonymous funding partner for Psychonauts 2, it's not Persson, who tweeted on Friday that he's not backing the sequel as an investor but will make a not-so-secret contribution via Fig.
According to the Fig page, the target date for the game's release is fall 2018. Schafer told Polygon he wants the sequel to "feel like what it felt like to play the first game."
If he really wanted to make us feel the way we felt when we first played the game, then he'd need some kind of time travel mechanic that transports players' bodies back to their youth when they didn't feel so old and could sit in one spot for hours on end without getting a backache. Now that's a crowdfunding reward that would blow everyone's mind.