Why you should care about Dreadnought - GameSpot's The Lobby
Why you should care about Dreadnought - GameSpot's The Lobby
11:25

Why you should care about Dreadnought - GameSpot's The Lobby

Gaming Hardware
[MUSIC] First of all, Andy Bauman, Robert Handlery, you guys are here to tell me all about a game that you guys saw at Packs, which I know Kevin VanOrd loved at E3. A lot of buzz around it at the moment. Tell me what's so good about Dreadnought, Rob. What is so good about Dreadnought Is that. It's a spaceship? It's the slow-moving spaceship that when you look at, the game play wise, doesn't look that fast-paced. But the cool thing is is that there's actually so much to do as far as managing your energy in the ship, abilities and power-up options, that it just really Creates this high-energy, high suspenseful kinda MOBA field of a map, right? It's weird because, yeah, you guys are coming back saying this is super fun to play, Kevin said at E3 it was one of the best demos he's had It's exactly to your point. It's the type of game that over game play it doesn't look super exciting because it's so laborious and slow and whatnot. But you're saying the moment to moment action, you're kind of managing a lot, even if it looks like there's not a lot going on, right? Right. So there's two things that you're constantly doing, as far as control-wise. So right here you see your power abilities on top. But the main thing is is you've got this power management where you're basically putting into three things. There's a example there where I'm managing it and I'm putting it into shields. When I know that my health is going down, time to throw on the shields. When I'm on attack Course thrown into power. Weapons. Yeah, weapons. So it's kind of like Elite or stuff like that. But I guess the big difference is that those games are like dogfighting games, right? Yeah. Whereas dreadnought is an online, team-based game where you're not. Look how slow this thing is moving. Yeah. You're piloting really big ships, right? Really big ships. If you're not into the slow moving ones, you get your kind of like. Quick and nimble Millennium Falcon that does more hit and run type stuff. You know, obviously you have lower health so the idea is you go in and you go out and you're constantly moving around. And then here you have your huge lulking dreadnots that have really awesome. Like this. Some of them have like nukes. Where like, you fire a nuke and you can remote detonate it and it just does insane amount of damage. But yeah, there's just so many cool abilities. And I saw it a year ago and it was fun, but now they're doing these things where it's like. There's the nuke right there. Christ. Yeah, it just annihilates you. [LAUGH] So here's my favorite. So this guy right here. It was so cool when they did this. So this is a plasma ram. So watch, throw in shield and then you engage your plasma ram right here and you just ram these dudes. It's so freaking exciting. Wait so that's like you like literally are ramming into people with that thing? Yeah. And it just, the smaller ships, they're done. And then here's another move coming up, and by the way, I have the Dev next to me and they're kind of guiding me. There's two of these guys yelling at me, because you have to line up the ship, you have to charge it up, and someone will see it from a mile away, but here it goes boom. [LAUGH] Oh, god. They're slow-moving ships, so there's such a suspense and amount of tension trying to get to a guy and using it. Is there like a pleasure in knowing that that one shot, like Enterprise [UNKNOWN] just killed about 5,000 MP Blue Suits or whatever that were just like. Exactly, immediately, yeah. So here's another moment. There's a new guide fire here, so you just detonate it. But then you get cool things too, where You know, say I'm dying and I need help. So, I talk to my teammate and I say, I need help, I need help. He can teleport in as a power ability and then assist me. On the flip, another guy, say I'm attacking a guy and he's about to teleport because it's kind of like a warm up period? Yeah. I can throw down like a disruptor ability to stop him from warping. Cool. So theres a lot of management in your abilities. Can I roll that back a seconds are you saying there is a medic ship? Yeah. There is a guy, this is a dad and he is like basically I'm just gonna help you out right here. So now I'm warping to get closer to a guy because he had lower health. Oh wow Yeah there's a medic ship. There's a sniper class, you know those guys kinda lurk around the sides of the map. Yeah. Sniper ships, so this is weird. So the last game, like I love living dangerous and I love those games, but what this is sort of reminiscent of is Star Wars Battlefront when I played that mode where it was Tie Fighter versus X-Wing basically. Basically, where as the, or the Rebels versus the **** whatever, **** Star Wars. [LAUGH] But that's like a dog fighting simulator, right? So that's like, you're speeding around, you're dying really quickly, you're respawning, dying really quickly. They've got loads of creep almost, which are worth less points, which are AI [UNKNOWN]. Sure. This looks a lot more like something like World of Tanks, where you're working as a team. Totally. Your lives kind of matter, like what's the sort of turn over and like time to die and how long are the games? What's the pace of it? Yeah, there's like ten-minute games. Here's actually, this is a new game mode they showed off, where it's like last man standing, but instead of spectating the rest of the match, you get to pilot these really Maneuverable you just keep spawning these guys. The idea behind this was just so cool, is if I die, say I got my last teammate who was actually flying around and my whole team are these little fighters. You have to communicate with these guys. Mm. And take on the other enemies. In that you have really low firepower, but when you all and there's five of you swarming on a guy. And you work together, yeah. You work together, you can take other guys down. And that's fun. It's like, what was the game where you respawn as a pigeon when you died? [LAUGH] Oh yeah. It was Arma, right? Wasn't that Arma online. Oh yeah that or something, they did that. Andy, what is is you like about Dreadlon? Good question, Daniel. [LAUGH] So it's like five on five, right? Yeah. You jump in, easy to jump in. It's got like Crysis style maximum armor, maximum weapons. So it's really fast to select which is awesome. Because you imagine as if you are actually at the helm of one of these ships. Mm-hm. Talking about elite dangers, that's kind of like cumbersome. So like yeah. Where am I at? Slow down my engines but I got all this momentum. I am like oh i gotta shoot but I got power up my weapons and wait and it's like wait for the lock on. [INAUDIBLE] over on the menu to the side. It's like a simulation. Yeah. Whereas this takes all that's awesome about piloting a ship like Lasers and [BLEEP] rockets swarming everywhere and then like plasma things and heals, sure, and warping and ramming. And it's like, it puts it all immediately available to you in a battle arena where there's vertical, you know, you're not just going at each other on a map. You're flying and maneuvering and going around. Using the terrain. And on the cover there's little floating space stations and [BLEEP] like that Speaking of the sniper, that was my favorite class. Yeah. Because I would go like way far on the edges and go through these debris of like asteroid mining facilities or whatever they are and just take these really long shots at these ships. Mm-hm. And they did devastating damage. But I'd take like one shot and that'd be it. Mm. Right. It's really cool to balance that out where You know you got all games like these first person shooters coming out. Like Lawbreaker is just announced. Yeah. Overwatch is going to be great. Battleborn. Battleborn, this is like that but it's ships, man. You jump right in but you're doing huge Battlestar Galactica like era esque like ships. So what you're saying its like. Cool ****. Pick up as opposed to like most Space shooty strategy games are kind of a little bit cumbersome. Play around. It's just like a shooter, but it's spaceships. Which is like, that's pretty cool. Yeah, like World of Tanks you're saying that's a good example. Yeah, and it's another free to play PC game, which they say they're not saying it's coming to consoles yet. It probably is, they probably haven't got that stuff signed yet. So I guess to that end, did it feel free to play? And sort of the hook with those often is they are very repeatable. They're very fun, but you're kinda chasing a carrot as well. So are you unlocking different ships, you unlocking different modes? You unlocking different aspects to your ships and that sort of stuff? Right, so there are different classes of ships. The idea is that if I focus on one class, I can kind of unlock other ships, but another thing that showed off which we couldn't show was now you're able to take a ship and customize the hell out of it. So it's like a control tower you see in a star destroyer. **** that, I don't want that. Take it out. Choose five options out of another type of control tower. Like by the end of it, your ship looks completely different, and that's not even bringing in like paint jobs, different types of abilities like nukes, you can, you know, throw on. And those have really cool looking models. Oh so it's like different types of weapons, and stuff like that as well. Yeah, so that's what you're going for. And that's what, they said, it's not. Really clear whether that's where the payment goes in, but they said it's going to be a very horizontal as far as unlocking. Cool, I guess, final question, I'm kind of interested in this for. A bunch of reasons. One of them is that this is being developed by Jaeger, who are the folks who made Spec Ops: The Line. Which is the type of. There's not white phosphorous, though. Just making sure. Killing civilians mini game happening here. I don't know, maybe [LAUGH]. They kind of took third person shooters and made something very, sort of, unique. I'm not guessing there's going to be the narrative through time that that game had in Dreadnought, but is it standard for any other reason? Is it just like you just feel like it, like a good balance between simulation and arcade? Like, what is the sort of core thing you really enjoyed about playing Dread Knot that made you want to come on and speak volumes about it. It just, because I'm a huge spaceship guy, I just, anything that has spaceships flying around, sci-fi elements I'm sold. Sorry about what I said about Star Wars. It's all right. But, what is so great about this game is that you get so much of that. Visually Audio wise, just laying, you know broad siding another ship. Just all power. Make a risk. Man my health is a little low, **** it. I'm putting everything into power. I'm going to take this guy out. I'm going to flee. It just feels very strategic in that way. And again, I've only played by myself, but what I've really gathered is like Man, it's like I have some buddies with me who are helping me out with support, sniping. Talking to your other buddies is gonna make this game really fun to play. Yeah, cuz the ships aren't easy to kill. They actually take a beating. Especially if you're good at managing, there's a healer, or you're doing your shields. So you do have to like focus fire and the coordination is cool cuz it's like. An admiral taking his fleet. But you know how ship naval combat and, for example, Black Flag is kinda like really boring after awhile, just like hold down the thing, shoot some cannons and then run away. And that can happen in space games, too. Right. But this is more like a shooter. It's like totally arcady but also like You feel like you're accomplishing something that took like naval academy style. Like the strategic, the kills are satisfying. Mm-hm. For sure. Last question is, can you hear the explosions in space? See, I was thinking the map I was on was in atmosphere so I could. Okay. I saw space levels, could you hear the explosions? Dane, don't do this. Was it silence? No. There's actually sound in space, I heard. Like, you're eyes are closed when you say that. There's actually sound in space. [LAUGH] I was reading about something, it just was different. Gentlemen, thanks for coming on and telling us all about [UNKNOWN].

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