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E3 2014: Diving into the latest Project Morpheus games at E3 2014
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E3 2014: Diving into the latest Project Morpheus games at E3 2014

2:40 /

Three game demos at E3 show how Sony's VR headset could be used in all sorts of ways: join us as we sword-fight, space-battle and street-luge virtually.

[MUSIC] Hi. I'm Scott Stein here at E3 2014. And I'm back with Project Morpheus. Sony's virtual reality headset was demonstrated back in the spring. And it's here again at the show with new games and demos. There's a Castle demo. There's a Luge demo. And there was actually, [INAUDIBLE] playable here as well. Three different experiences. One is in a full recline and some of them have you fighting a dragon. All sorts of experiences and I'm gonna be trying it out for the first time and there's no release date targeted for project Morpheus. It's still a project but the headset and the move controllers, all that stuff really is, is ready to go right now and it's a very immersive experience. And worse than Playstation 4 so here we go. [MUSIC] I'm Inigo Montoya. For you out there who are not trying on a virtual reality headset, so how do you communicate this? What does it feel like? It feels like it's coming at you but also the weapons have a lot of physics, so I was able to see the mace swing over my head. A lot of accuracy with the crossbow. I was able to hold it up to my eye, close one eye, and aim through it to be able to shoot at things. And, you can bring the sword point right up to the knight, and tickle his chin or decapitate him, whatever you want to do. So, the sense of the world around you with those move controllers feels a lot more present than you know, other types of VR like Oculus that don't have those motion controllers in them yet. There's also E's Valkyrie, which is the, standard dual-shock four controller, and then you're looking around at Space Con at, and you see all those controls. E Valkyrie shows how it could be more like a console experience, and maybe how you take games like shooters, and put them into virtual reality. But all of them show that the position tracking is great. And then there's street luge, where I was lying down flat and using my head to navigate as I was sliding under big tractor-trailer trucks and going through weaves to try to get to the finish line, like a race. Each one really showed different ways you could move your head or control, put yourself in different areas. The most visceral for me was the street luge. I could see my belly sitting here and I was, shooting down the road and it felt like you were sliding out of control down, you know, country highways. For my glasses, it's really hard, but the Project Morpheus design allows you to slide right on and work even with mega thick prescriptions like mine. No date, no pricing, but Project Morpheus is Sony's interesting experimental and very real virtual reality technology. Here at E3 2014, I'm Scott Stein.

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