The Vita's interface will be familiar to anyone who's used a smart phone before. All your apps are represented by cheerful bouncing badges, spread across several home screens, which you scroll through vertically. Hold down on any app and you can rearrange them, shuffling icons about to your heart's content.
Apps that are already running get tiled to the right, so if you swipe across you can quickly hop between apps you've got running.
That might give the impression of some slick multi-tasking, but in fact the Vita's ability to jump nimbly between apps is disappointing. You can't have more than one game on the go at one time, and if you try and open a second, you'll be asked to close the first down.
The built-in web browser is also apparently too intensive to handle alongside a game, which is a real shame because the ability to pause a game and run a quick Google search before hopping back in would have been great.
The Vita 'freezes' apps while they're not running, presumably in an effort to save battery life. That's not a big deal, but it did mean that our sneaky effort to skip into another app while one game was loading was foiled.
Another annoyance is that you can't use the Vita's physical controls to move around homescreens. Being forced to use the touchscreen is hardly a massive chore, but the option to not remove our digits from the buttons would have been appreciated.
Downloads and apps
Games and apps can be downloaded from the PlayStation Store, though at the point of review, this shop wasn't online yet. We're really hoping that Sony fills it with cheap, retro PlayStation games to download. However, the company has let us down before on that front -- the game selection for the PlayStation-certifiedwas dismal.
There will be Facebook, Twitter, Foursquare and Skype apps in place for social butterflies. A pre-installed app called Near provides some location-based jollies, letting you check into locations, find other Vita gamers in your vicinity and leave virtual gifts for others. You'll need the 3G version to make the best use of this app.
The Vita has some neat software for a machine that's built primarily for gaming, but apps are not its strong suit -- you'd find way more software and tools available on an equivalently priced smart phone or iPod touch.
Game cards and downloads
Games will arrive on Sony's own imaginatively-titled PlayStation Vita cards, which are slightly smaller than SD cards. Happily you'll have the option of downloading games instead through the PlayStation Store, which saves you hoofing it to HMV, though the bad news is the games themselves are wallet-combustingly expensive.
Vita games themselves will likely cost around £30, though Uncharted: Golden Abyss is listed on Amazon at a staggering £37.90. That's dismaying, and it feels like Sony's not doing much to try and compete with the host of extremely good sub-£1 games available for other mobile gadgets.
Thanks to Apple and other companies, paying console prices for a mobile game is no longer necessary, and would-be buyers should be sure to factor the high price of games into the overall cost of the Vita. We won't know for sure until the Store goes online, but we'd be amazed if downloading games turns out to be cheaper than buying them in the box.
The Vita has no internal storage, so you'll need to buy a memory card for most gameplay, along with photos and videos. Memory cards are similarly proprietary in nature and look a lot like microSD cards. They come in a variety of sizes, but the smallest is 4GB and costs £15 on Amazon.
Needing a memory card for basic functions like playing games and taking photos is galling. We hope that Vita consoles will come with a memory card in the box, but be sure to check before throwing down your cash.
Expensive games and memory cards mean that acquiring a Vita with a couple of games will likely set you back upwards of £300, for which you could buy an Xbox 360 or PlayStation 3. Stacking it once more against its rivals, the Vita is looking pricier than the Nintendo 3DS (£120 on Amazon though the games are about £20-£30 each) and the iPod touch (just over £150 on Amazon).
The Vita's battery life is not very impressive, something we suspected might be the case when we first saw its massive screen and heard about the quad-core processor chugging away inside.
The console's ability to survive away from the mains will vary depending on what exactly you're doing with the Vita. But our tests suggest that you'll get between three and four hours of game time.
Downloading, cruising the web and having the brightness turned up will all negatively affect battery life, and there are steps you can take to squeeze as much juice as possible out of the Vita. But we reckon a long flight will be beyond its capabilities.
As with almost all gadgets today, the Vita has a sealed-off battery, meaning carrying a spare is out of the question -- you'll need to recharge it.
If you're not planning on playing the Vita for prolonged stretches of time, the unimpressive battery life may not trouble you, but chances are at some point you'll find yourself caught short with no juice.
Another battery quirk is that when it's completely drained, the Vita takes a few minutes to turn back on once you've plugged the charger in. Not a huge issue, but annoying if the battery dies and you want to get back into the action quickly. One the plus side, the Vita seems to remember what you were doing before the battery died, so if you were mid-game, you might not lose any save data.
As for the Vita's rivals, the Nintendo 3DS also produced a 'meh' noise when we tested its battery, yielding similar results. A smart phone or iPod touch will also chew through battery if you're indulging in graphically demanding games. So while the Vita is rubbish away from the mains, we're not convinced the competition fares any better. We'll be keeping an eye on the Vita's battery performance, and if we notice anything else, we'll update this review to let you know.
Once you're playing a game, there's every chance you'll find the Vita an absorbing and entertaining console. But to get to that point you'll need a lot of money, and a deal of space in your carry-on luggage. Its online capabilities are impressive but they pale in comparison to even a mid-range Android smart phone or the iPod touch. Throw in iffy battery life and we have to wonder what the Vita offers over rival portable kit.
The answer is game selection. Not in terms of volume -- you'll never see it get within spitting distance of the iPod touch's library, which is tens of thousands of games strong. But there are certain big-hitters that you'll only get to play on the Vita. Launch title Uncharted: Golden Abyss is a good example, as is Wipeout 2048 or Call of Duty. That's what the Vita offers when you get down to it, and it's what Sony's banking on.
The Vita does a good job of replicating a proper console gaming experience on a handheld. And while that sounds great, prospective buyers should be aware that you'll be buying into a lot of the things that are annoying about full console games. They're expensive, with long loading times and will be packed with cut-scenes that look beautiful but crucially don't involve you playing much.
There's every chance that by the time you've fired up a game, loaded your save and actually started playing, your bus ride will be over and it'll be time to stuff the Vita back in your rucksack. Long car rides or family holidays could present a better opportunity, but of course then you've got battery life to think about.
Taken in isolation, the Vita is a powerful, capable gaming machine with impressive hardware. But it doesn't exist in isolation. We think you'll have significantly cheaper, more convenient on-the-go fun with an iPod touch.