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Year in review: Games as big business
December 24, 2007
The dollars were flying in 2007, whether it was from gamers grabbing for Halo and Guitar Hero, or Vivendi shelling out for Activision.
TAGS:
virtual worlds
,
Halo 3
,
Guitar Hero
,
Vivendi Universal
,
online game
,
Activision Inc.
,
video game
,
entertainment
,
games
,
Sony Corp.
,
Sony Playstation
,
video
,
Microsoft Corp.
Big-shot economist to advise teen virtual world 'Gaia Online'
September 17, 2007
Former U.S. Council of Economic Advisors chairman Michael Boskin is tapped to lead virtual world's economic council. The big question: why?Images: A look inside 'Gaia Online'
TAGS:
Michael Boskin
,
virtual worlds
,
economist
,
economy
,
council
,
Stanford
,
Second Life
,
chairman
,
Sony Corp.
,
professor
It's a nice day for an 'EverQuest' wedding
February 14, 2006
For some couples, virtual worlds are proving the ideal venue to find romance--and even marry. Images: Real love in virtual worlds
TAGS:
Second Life
,
virtual worlds
,
EverQuest
,
brain
,
England
,
Sony Corp.
,
online game
,
games
Second helpings in games arena
August 8, 2005
After two years of grown-up fare, 'Second Life' virtual world makes room for teens. Also: A double dose of Nvidia.
TAGS:
Second Life
,
teen
,
virtual worlds
,
NVidia
,
Sony PS3
,
Sony Corp.
,
games
Sony brings it 'Home' for the PS3
March 7, 2007
PlayStation 3 maker tries to leverage the success of popular 3D virtual worlds with its own 3D social space, called Home. Images: Sony goes 'Home'
TAGS:
Sony PS3
,
Second Life
,
Sony Corp.
,
space
,
virtual worlds
,
3D
,
Sony Playstation
,
video
New gateway to multiple virtual worlds?
December 6, 2005
Start-up thinks its development platform could help players cross virtual borders with less hassle.
TAGS:
virtual worlds
,
online game
,
EverQuest
,
game company
,
Electronic Arts Inc.
,
Star Wars
,
platform
,
start-up
,
games
,
developer
,
California
,
Sony Corp.
Making the virtual world a better place
October 29, 2005
At Austin Game Conference, game designers look to Vegas and beyond for ideas on making better and more successful online games.
TAGS:
online game
,
casino
,
virtual worlds
,
game company
,
designer
,
publisher
,
conference
,
games
,
Sony Corp.
Year in review: Video game industry grows up
December 22, 2006
With the launch of the PS3 and the Wii, and the end of E3 as we know it, video games have moved to the next level.
TAGS:
Second Life
,
Nintendo Wii
,
Sony PS3
,
video game
,
virtual worlds
,
Nintendo Co. Ltd.
,
Los Angeles
,
Microsoft Xbox
,
Sony Corp.
,
console
,
New York
,
video
,
San Francisco
,
games
Online game warns gay-lesbian guild
January 31, 2006
"World of Warcraft" publisher tells guild that it risks being banned if it doesn't cease its recruiting activities.
TAGS:
harassment
,
Blizzard Entertainment
,
recruiting
,
community
,
virtual worlds
,
online game
,
publisher
,
policy
,
Sony Corp.
,
gamer
,
member
,
message
,
games
Are virtual assets taxable?
January 17, 2006
The weapons, armor and gold pieces from online games are worth millions in real dollars. How much of a share will the IRS want?
TAGS:
online game
,
goods
,
asset
,
tax
,
virtual worlds
,
Sony Corp.
,
theory
,
weapon
,
games
Man pays $100,000 for virtual resort
November 11, 2005
Independent filmmaker theorizes that the virtual space station in an online game will far more than repay his hefty outlay.
TAGS:
online game
,
Miami
,
real estate
,
station
,
virtual worlds
,
economy
,
investment
,
property
,
Sony Corp.
Virtual goods, real scams
September 12, 2005
Online game players are spending millions on fantasy assets. Now phishers want a piece of the action.
TAGS:
scammer
,
phishing
,
goods
,
online game
,
asset
,
virtual worlds
,
PayPal
,
game company
,
Sony Corp.
,
games
,
eBay Inc.
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