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Content from CNET tagged with
online game
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Second Life
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Rescuing search in 'Second Life'
February 23, 2007
As the virtual world booms, users yearn for something more than a subpar search engine--and work is now under way.
TAGS:
Second Life
,
virtual worlds
,
search tool
,
online game
,
search
,
Google Inc.
,
games
'Second Life': Don't worry, we can scale
June 6, 2006
Critics say the virtual world is running on a computer network that could have problems growing with demand.
TAGS:
Second Life
,
virtual worlds
,
computer network
,
online game
,
AMD
,
Intel x86
,
server
,
CEO
,
games
Sun rises in 'Second Life'
October 11, 2006
Chris Melissinos, the company's chief gaming officer, teleports across the virtual world to talk about Sun's strategy for helping online game developers.
TAGS:
Second Life
,
Sun Microsystems Inc.
,
Java technology
,
virtual worlds
,
online game
,
gamer
,
hacking
,
interview
,
event
,
games
,
Java
'Second Life' for teens: 3D fun sans the brothels
August 8, 2005
After two years as an adults-only playground, the virtual world will feature a new grid for teenagers. Images: A new metaverse
TAGS:
Second Life
,
teen
,
grid
,
online game
,
virtual worlds
,
Electronic Arts Inc.
,
community
,
3D
,
games
Trading on the 'Neodaq'
October 7, 2005
In online games, virtual corporations sell shares, give shareholders voting rights and even elect and fire CEOs.
TAGS:
Second Life
,
virtual worlds
,
online game
,
corporation
,
stock market
,
game company
,
shareholder
,
asset
,
CEO
,
security
,
games
Wells Fargo launches game inside 'Second Life'
September 16, 2005
Initiative to help young people become more financially sound takes place on several private islands inside Linden Lab's virtual world.
TAGS:
Wells Fargo & Co.
,
Second Life
,
virtual worlds
,
online game
,
environment
,
bank
,
games
Name that metaverse
October 7, 2005
Leading thinkers on online games tackle the challenge of tagging the infinitely extensible virtual world of "Second Life."
TAGS:
Second Life
,
virtual worlds
,
economy
,
online game
,
role-playing game
,
operating system
,
Web browser
,
games
Online exchange dumps 'Second Life'
September 30, 2005
Facing competition from virtual world's publisher, a leading exchange for game's currency decides to cut and run.
TAGS:
Second Life
,
virtual worlds
,
exchange
,
currency
,
trade
,
online game
,
publisher
,
games
It's a nice day for an 'EverQuest' wedding
February 14, 2006
For some couples, virtual worlds are proving the ideal venue to find romance--and even marry. Images: Real love in virtual worlds
TAGS:
Second Life
,
virtual worlds
,
EverQuest
,
brain
,
England
,
Sony Corp.
,
online game
,
games
Universities register for virtual future
February 7, 2007
Students may soon meet with professors once a week and then use simulations, virtual worlds and downloads to complete coursework.
TAGS:
Second Life
,
virtual worlds
,
campus
,
university
,
chancellor
,
education
,
Sun Microsystems Inc.
,
student
,
Scott McNealy
,
online game
,
conference
,
games
eBay bans auctions of virtual goods
January 29, 2007
Sales of items from Warcraft and Everquest are now a no-no, but eBay gives the OK for items from Second Life.
TAGS:
eBay Inc.
,
auction
,
goods
,
online game
,
trade
,
EverQuest
,
virtual worlds
,
Second Life
,
spokesman
,
games
Making virtual worlds more lifelike
June 8, 2006
PARC researchers study challenges in creating satisfying face-to-face avatar and other interactions.
TAGS:
Xerox PARC
,
EverQuest
,
avatar
,
virtual worlds
,
publisher
,
Second Life
,
online game
,
Xerox Corp.
,
interaction
,
Star Wars
,
researcher
,
games
Learning to market in virtual worlds
March 27, 2007
At the inaugural Virtual Worlds conference, big media companies to discuss how to take advantage of social 3D environments.
TAGS:
virtual worlds
,
conference
,
Second Life
,
online game
,
Silicon Valley
,
media
,
environment
,
3D
,
event
,
games
Online game rising from the dead
May 18, 2006
More than two years after being shut down, the once-promising "Uru Live" is set to return by the holidays. Fans couldn't be happier. Images: Scenes from 'Uru Live'
TAGS:
Second Life
,
online game
,
community
,
Time Warner Inc.
,
games
IRS taxation of online game virtual assets inevitable
December 3, 2006
A series of tax law experts weigh in on whether the transfer of virtual goods in online games is taxable.
TAGS:
virtual worlds
,
tax
,
asset
,
transfer
,
online game
,
EverQuest
,
economist
,
Second Life
,
New York
,
games
The serious side of games
October 4, 2005
Conference will meld academic and creative minds to explore the intersection of real and online worlds.
TAGS:
virtual worlds
,
Second Life
,
online game
,
conference
,
professor
,
games
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