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News
Sony scores with Station Exchange
August 25, 2005
After only 30 days, the online marketplace does surprisingly well as a one-stop shop for "EverQuest II" virtual goods.
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Real-world success with virtual goods
February 7, 2007
Sony says its Station Exchange experiment proved that integrating transactions of virtual goods for real money can work.
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Sony creates auction site for game artifacts
April 20, 2005
Company will launch an online marketplace for virtual items won in video games. "Everquest II" fans will go first.
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Comic book software touted as marketer's dream
June 6, 2006
Software package allows users to create, share digital comic books based on content providers' movies, games. Images: Creating comics
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Viacom Inc.
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Firms seek to reassure e-shoppers over security
February 19, 2005
With ID theft and phishing attacks on the rise, a panel of experts talks about what their companies are doing to batten the hatches.
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identity theft
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RSA Security Inc.
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Sony Corp.
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News
Real cash for virtual goods
February 8, 2005
Some online games are bucking trends by letting players buy and sell goods and services for real money. The results are fascinating. Images: Getting their game on
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Year in review: Games as big business
December 24, 2007
The dollars were flying in 2007, whether it was from gamers grabbing for Halo and Guitar Hero, or Vivendi shelling out for Activision.
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Vivendi Universal
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Halo 3
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World of Warcraft
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Activision Inc.
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Microsoft Corp.
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Downloads
Lords of EverQuest: Dawn Brotherhood multiplayer demo
Control lords and colossal armies as you battle for total domination.
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