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Content from CNET tagged with

economy [x] , games [x]

News Stories

Showing 1-7 of 7 results found

Real money in a virtual world

October 24, 2005 Multiplayer online games spawn burgeoning virtual economy that's increasingly popular, profitable and controversial. TAGS: economy, virtual worlds, multiplayer online game, dollar, professor, asset, China, games, U.S.

A cure for e-mail attention disorder?

February 28, 2007 Silicon Valley start-up develops e-mail management system that borrows heavily from the virtual economies and currencies.Images: Handling e-mail overload TAGS: e-mail management, currency, economy, attention, pager, message, online game, e-mail, IM, cell phone, games

Cheaters slam 'Everquest II' economy

August 11, 2005 Online game hit with bug that illegally creates enough platinum to temporarily jack up inflation, Sony says. TAGS: currency, EverQuest, economy, online game, inflation, goods, Sony Corp., customer service, bug, server, games

Real cash for virtual goods

February 8, 2005 Some online games are bucking trends by letting players buy and sell goods and services for real money. The results are fascinating. Images: Getting their game on TAGS: goods, EverQuest, online game, economy, game company, Sony Corp., real estate, publisher, property, income, asset, entertainment, games

Virtual goodies, real greenies

July 26, 2006 Can selling cybergoods rake in more than your day job? In new book, Julian Dibbell gives it a shot. TAGS: scarcity, virtual worlds, goods, Second Life, Electronic Arts Inc., economy, conference, games

Name that metaverse

October 7, 2005 Leading thinkers on online games tackle the challenge of tagging the infinitely extensible virtual world of "Second Life." TAGS: Second Life, virtual worlds, economy, online game, role-playing game, Web browser, operating system, games

Virtual gaming's elusive exchange rates

August 5, 2005 Without an Alan Greenspan to keep lid on things, it's tough to pinpoint exchange rates between the dollar and "gold coins" in games like "World of Warcraft." TAGS: exchange rate, currency, Alan Greenspan, exchange, dollar, fantasy, Electronic Arts Inc., economy, game company, asset, credit card, tax, games
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