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Content from CNET tagged with
virtual worlds
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World of Warcraft
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'Second Life': Don't worry, we can scale
June 6, 2006
Critics say the virtual world is running on a computer network that could have problems growing with demand.
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Online spaces: The new frontier
May 5, 2006
Big names from virtual worlds meet up to envision future of online environments from "WoW" to MySpace.
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MySpace
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'Second Life' scores $11 million in funding
March 28, 2006
New funding should allow metaverse creator to focus on building out its infrastructure as well as international expansion.
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infrastructure
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Amazon.com Inc.
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games
Online gaming hits its groove
September 9, 2007
At one of the leading conferences on online games, several insiders share their vision for the state of the industry.
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virtual worlds
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online game
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Warner Bros. Entertainment Inc.
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conference
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World of Warcraft
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Who governs virtual worlds?
December 2, 2006
Experts gather to discuss the practicalities and problems of trying to govern behavior in spaces like World of Warcraft.
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governance
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fraud
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games
Power lunching with wizards and warriors
February 15, 2006
One "World of Warcraft" guild is comprised of technology executives, venture capitalists and some very well-known bloggers. Images: Warcraft's executive guild
TAGS:
World of Warcraft
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virtual worlds
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Electronic Arts Inc.
Making virtual worlds more lifelike
June 8, 2006
PARC researchers study challenges in creating satisfying face-to-face avatar and other interactions.
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Xerox PARC
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Xerox Corp.
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Year in review: Games as big business
December 24, 2007
The dollars were flying in 2007, whether it was from gamers grabbing for Halo and Guitar Hero, or Vivendi shelling out for Activision.
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Vivendi Universal
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Activision Inc.
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Sony Playstation
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Microsoft Corp.
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Sony Corp.
Year in review: Video game industry grows up
December 22, 2006
With the launch of the PS3 and the Wii, and the end of E3 as we know it, video games have moved to the next level.
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At E3, trying to slay an MMO stereotype
July 13, 2007
Makers of online role-playing games aim to attract a diverse crowd--and break out of the fantasy-medieval mold.
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