Content from CNET tagged with

virtual worlds [x] , World of Warcraft [x]

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'Second Life': Don't worry, we can scale

June 6, 2006 Critics say the virtual world is running on a computer network that could have problems growing with demand. TAGS: Second Life, virtual worlds, computer network, online game, World of Warcraft, AMD Opteron, server, Intel x86, CEO, AMD, games

Online spaces: The new frontier

May 5, 2006 Big names from virtual worlds meet up to envision future of online environments from "WoW" to MySpace. TAGS: virtual worlds, Second Life, World of Warcraft, MySpace, publisher, CEO, conference, community, IRC, environment, entertainment, 3D

'Second Life' scores $11 million in funding

March 28, 2006 New funding should allow metaverse creator to focus on building out its infrastructure as well as international expansion. TAGS: Second Life, virtual worlds, infrastructure, World of Warcraft, founder, Amazon.com Inc., games

Online gaming hits its groove

September 9, 2007 At one of the leading conferences on online games, several insiders share their vision for the state of the industry. TAGS: virtual worlds, online game, Warner Bros. Entertainment Inc., conference, World of Warcraft, games, brand, environment

Who governs virtual worlds?

December 2, 2006 Experts gather to discuss the practicalities and problems of trying to govern behavior in spaces like World of Warcraft. TAGS: governance, virtual worlds, publisher, professor, fraud, goods, law, World of Warcraft, expert, behavior, games

Power lunching with wizards and warriors

February 15, 2006 One "World of Warcraft" guild is comprised of technology executives, venture capitalists and some very well-known bloggers. Images: Warcraft's executive guild TAGS: World of Warcraft, virtual worlds, Electronic Arts Inc.

Making virtual worlds more lifelike

June 8, 2006 PARC researchers study challenges in creating satisfying face-to-face avatar and other interactions. TAGS: Xerox PARC, EverQuest, virtual worlds, avatar, publisher, World of Warcraft, online game, interaction, Second Life, Star Wars, Xerox Corp., researcher, games

Year in review: Games as big business

December 24, 2007 The dollars were flying in 2007, whether it was from gamers grabbing for Halo and Guitar Hero, or Vivendi shelling out for Activision. TAGS: virtual worlds, Vivendi Universal, Guitar Hero, Activision Inc., Halo 3, online game, World of Warcraft, video game, entertainment, games, Sony Playstation, Microsoft Corp., video, Sony Corp.

Year in review: Video game industry grows up

December 22, 2006 With the launch of the PS3 and the Wii, and the end of E3 as we know it, video games have moved to the next level. TAGS: Second Life, Nintendo Wii, World of Warcraft, video game, virtual worlds, Nintendo Co. Ltd., Microsoft Xbox, console, Los Angeles, San Francisco, New York, games, Sony Corp., video

At E3, trying to slay an MMO stereotype

July 13, 2007 Makers of online role-playing games aim to attract a diverse crowd--and break out of the fantasy-medieval mold. TAGS: NCsoft Corp., game company, Sony Computer Entertainment Inc., World of Warcraft, role-playing game, virtual worlds, social networking, games, entertainment, broadband, U.S.
Sponsored matches for "World of Warcraft"