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Content from CNET tagged with

virtual worlds

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News Stories

Showing 1-20 of 115 results found

Gartner: Risky business in virtual worlds

August 10, 2007 Research firm identifies five areas of concern for companies intending to exploit the business opportunities of virtual worlds. TAGS: virtual worlds, Gartner Inc., access management, enterprise, risk, environment, information technology, brand

Images: Virtually peer-to-peer

May 9, 2005 A new wave of multiplayer games is using a peer-to-peer model to create interactive environments. TAGS: P2P, virtual worlds

Alternate realities for virtual worlds

October 12, 2007 Second Life may be the best-known virtual world, but it isn't the only one. That's a big point for techies gathering this week. TAGS: virtual worlds, Second Life, San Jose, conference, Google Inc., California, Web browser

A brief history of the virtual world

November 9, 2006 Bruce Damer, the self-proclaimed "Gandalf" of virtual worlds, talks with CNET News.com about the history of 3D social spaces. TAGS: virtual worlds, Second Life, history, space, 3D, conference, environment, games

Virtual world tests telepathy

July 19, 2006 University of Manchester scientists believe "objective environment" will decipher a true mind reader from a faker. TAGS: virtual worlds, participant, environment, scientist

What kids learn in virtual worlds

November 15, 2007 They're getting an early intro to tech--and also treading on an uneasy middle ground between being consumers and being citizens. TAGS: virtual worlds, margin, kid, researcher

Google tools to power virtual worlds

October 9, 2007 New technology will let virtual-world designers incorporate Google's 3D Warehouse models, as well as terrain from Google Earth.Images: Virtual worlds via Google TAGS: virtual worlds, Google Earth, terrain, Google Inc., 3D, designer, co-founder, project, conference

Meet me in my avatar's office

January 24, 2007 IBM executives say success in the future services economy depends on how well employees play the game--literally. TAGS: virtual worlds, avatar, IBM Corp., Second Life, perspective, consultant, vision, event, security

Phony kids, virtual sex

April 12, 2006 Makers of the online world "Second Life" grapple with adults pretending to be sexually active children. TAGS: Second Life, virtual worlds, behavior, children, law, child, activity, vice president, forum

A real yardstick for virtual worlds?

October 17, 2007 It's no easy feat tracking the social and economic data on all those furries, spacemen and Goths. Two men believe they may have an answer. TAGS: virtual worlds, Second Life, barrier, accounting, professor, Cisco Systems Inc., IBM Corp., games

Learning to market in virtual worlds

March 27, 2007 At the inaugural Virtual Worlds conference, big media companies to discuss how to take advantage of social 3D environments. TAGS: virtual worlds, conference, Second Life, online game, Silicon Valley, 3D, media, event, environment, games

Nickelodeon to launch virtual world for kids

January 29, 2007 Nicktropolis lets kids create an avatar, play games, watch TV and talk to the likes of SpongeBob. TAGS: Nickelodeon, virtual worlds, Viacom Inc., MTV Networks, kid, video game, 3D, programming, games, TV, video

Are kids ready for ads in virtual worlds?

October 16, 2007 Media watchdogs and educators worry about the nascent industry having relatively no standards for advertising. TAGS: virtual worlds, margin, kid

Are people more polite in virtual worlds?

August 2, 2007 Virtual reality pioneer Jaron Lanier theorizes that people behave better in the alternate digital realm than in blogs or chat rooms. TAGS: virtual worlds, Second Life, virtual reality, meeting, IBM Corp., theory, blog, Sun Microsystems Inc., forum

IBM, Circuit City go prospecting in virtual world

December 15, 2006 Big Blue is investing big to see how it can make 3D virtual environments pay off for the company and its customers.Images: Big Blue in 'Second Life' TAGS: Second Life, virtual worlds, Circuit City Stores Inc., IBM Corp., ROI, initiative, 3D, environment

Are virtual worlds the future of the classroom?

June 12, 2006 Virtual worlds like Whyville give kids chance to learn about science, math and themselves. Educators are taking notice. TAGS: virtual worlds, margin, classroom, kid, teacher, environment, games

'Second Life' membership now free

September 8, 2005 Metaverse maker says revenue from new virtual land sales will likely make up for lost subscription fees. TAGS: Second Life, membership, virtual worlds, land

Rescuing search in 'Second Life'

February 23, 2007 As the virtual world booms, users yearn for something more than a subpar search engine--and work is now under way. TAGS: Second Life, virtual worlds, search tool, online game, search, Google Inc., games

Counting the real 'Second Life' population

January 3, 2007 The virtual world is growing fast, but its publisher reports unconventional metrics. So just how big is it? TAGS: Second Life, virtual worlds, resident, population, publisher

Virtual magnate shares secrets of success

December 20, 2006 Ailin Graef, aka Anshe Chung, may be Second Life's best-known resident. Making money there, she says, comes down to finding a niche. TAGS: Ailin Graef, Second Life, virtual worlds, theater, resident, interview, China
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