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Content from CNET tagged with

virtual worlds

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News Stories

Showing 1-20 of 116 results found

Alternate realities for virtual worlds

October 12, 2007 Second Life may be the best-known virtual world, but it isn't the only one. That's a big point for techies gathering this week. TAGS: virtual worlds, Second Life, Google Inc., San Jose, conference, California, Web browser

Gartner: Risky business in virtual worlds

August 10, 2007 Research firm identifies five areas of concern for companies intending to exploit the business opportunities of virtual worlds. TAGS: virtual worlds, Gartner Inc., access management, identity, enterprise, risk, brand, information technology, environment

Images: Virtually peer-to-peer

May 9, 2005 A new wave of multiplayer games is using a peer-to-peer model to create interactive environments. TAGS: P2P, virtual worlds

A real yardstick for virtual worlds?

October 17, 2007 It's no easy feat tracking the social and economic data on all those furries, spacemen and Goths. Two men believe they may have an answer. TAGS: virtual worlds, Second Life, barrier, Cisco Systems Inc., professor, accounting, IBM Corp., games

Are people more polite in virtual worlds?

August 2, 2007 Virtual reality pioneer Jaron Lanier theorizes that people behave better in the alternate digital realm than in blogs or chat rooms. TAGS: virtual worlds, Second Life, virtual reality, meeting, forum, theory, blog, IBM Corp., Sun Microsystems Inc.

When virtual legal chickens come home to roost

November 7, 2007 Internet attorney Eric J. Sinrod explains why the real world court system is being called upon to decide virtual world disputes. TAGS: Second Life, virtual worlds, trademark, complaint, transaction, copy, object, attorney

Google tools to power virtual worlds

October 9, 2007 New technology will let virtual-world designers incorporate Google's 3D Warehouse models, as well as terrain from Google Earth.Images: Virtual worlds via Google TAGS: virtual worlds, Google Earth, Google Inc., terrain, 3D, designer, co-founder, project, conference

For Google, many irons in the fire

October 9, 2007 The tech giant buys a Twitter rival, gets into virtual worlds, beefs up its Street View, and on and on. TAGS: Twitter, virtual worlds, Google Inc., Google AdSense, YouTube, Linux

What kids learn in virtual worlds

November 15, 2007 They're getting an early intro to tech--and also treading on an uneasy middle ground between being consumers and being citizens. TAGS: virtual worlds, margin, kid, researcher

Online gaming hits its groove

September 9, 2007 At one of the leading conferences on online games, several insiders share their vision for the state of the industry. TAGS: virtual worlds, online game, brand, Warner Bros. Entertainment Inc., Texas, conference, games, environment

Virtual world tests telepathy

July 19, 2006 University of Manchester scientists believe "objective environment" will decipher a true mind reader from a faker. TAGS: virtual worlds, participant, scientist, environment

Learning to market in virtual worlds

March 27, 2007 At the inaugural Virtual Worlds conference, big media companies to discuss how to take advantage of social 3D environments. TAGS: virtual worlds, conference, Second Life, online game, Silicon Valley, media, environment, 3D, event, games

Tech titans seek virtual-world interoperability

October 12, 2007 A group of 23 companies and institutions has set out to search for ways to make content and identity transferable between virtual worlds. TAGS: Second Life, interoperability, virtual worlds, identity, avatar, founder, Cisco Systems Inc., IBM Corp., 3D

Nickelodeon to launch virtual world for kids

January 29, 2007 Nicktropolis lets kids create an avatar, play games, watch TV and talk to the likes of SpongeBob. TAGS: Nickelodeon, virtual worlds, Viacom Inc., MTV Networks, kid, TV, games, video game, 3D, programming, video

'Second Life': The promise and paradox

August 26, 2007 Third annual Second Life Community Conference features plenty of hopeful talk about lofty new possibilities for the virtual world. Photos: 'Second Life' ball TAGS: Second Life, virtual worlds, enthusiast, possibility, intellectual property

Are kids ready for ads in virtual worlds?

October 16, 2007 Media watchdogs and educators worry about the nascent industry having relatively no standards for advertising. TAGS: virtual worlds, margin, kid

Year in review: Games as big business

December 24, 2007 The dollars were flying in 2007, whether it was from gamers grabbing for Halo and Guitar Hero, or Vivendi shelling out for Activision. TAGS: virtual worlds, Halo 3, Guitar Hero, Vivendi Universal, online game, Activision Inc., video game, games, entertainment, Sony Corp., Sony Playstation, Microsoft Corp., video

'Second Life' to strengthen its voice

April 24, 2007 Linden Lab chief plans to take voice beyond beta, with a full launch in the virtual world in the next several months.Photos: Second Life looks ahead TAGS: Second Life, virtual worlds, avatar, voice, grid, computer screen, photograph

Rescuing search in 'Second Life'

February 23, 2007 As the virtual world booms, users yearn for something more than a subpar search engine--and work is now under way. TAGS: Second Life, virtual worlds, search tool, online game, search, Google Inc., games

Meet me in my avatar's office

January 24, 2007 IBM executives say success in the future services economy depends on how well employees play the game--literally. TAGS: virtual worlds, Second Life, avatar, IBM Corp., perspective, consultant, vision, event, security
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