Version: 2008
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Content from CNET tagged with

role-playing game

News Stories

Showing 1-9 of 9 results found

PC game lets players rewrite mythology

June 27, 2006 With graphics-intense "Titan Quest" role-playing game, $49.99, users can re-enact battles and quests of Parthenon, Great Wall. TAGS: mythology, computer game, role-playing game, PC

Cons in the virtual gaming world

August 31, 2006 When virtual crime finds its way into online role-playing games, should real-world authorities step in? TAGS: scandal, EverQuest, role-playing game, Second Life, denial of service, bank, situation, gamer, blog, CEO, games

'WoW': 8 million served

January 11, 2007 World's top massively multiplayer online role-playing game hits McDonald's-esque milestone more than two years after its release. TAGS: World of Warcraft, milestone, Blizzard Entertainment, role-playing game

'Dungeons & Dragons' goes virtual

November 14, 2005 Call it one for the old-timers. A virtual version of D&D hopes to stoke the nostalgia and creativity of the original role-playing game. Images: D&D online TAGS: turbine, Hasbro Inc., fantasy, role-playing game, paper, games

LiveJournal apologizes for mass deletion

June 1, 2007 Following Six Apart's deletion of 500 journals, users stage a blistering backlash and the company moves to make amends. TAGS: LiveJournal, journal, terms of service, deletion, community, role-playing game, discussion, character, account, e-mail

'D&D' fans compete in film production contest

June 27, 2006 Entries to the "Dungeons & Dragons" competition are expected to range from parodies to documentaries. TAGS: role-playing game, fan, video, games

Name that metaverse

October 7, 2005 Leading thinkers on online games tackle the challenge of tagging the infinitely extensible virtual world of "Second Life." TAGS: Second Life, virtual worlds, economy, online game, role-playing game, Web browser, games, operating system

At E3, trying to slay an MMO stereotype

July 13, 2007 Makers of online role-playing games aim to attract a diverse crowd--and break out of the fantasy-medieval mold. TAGS: NCsoft Corp., game company, Sony Computer Entertainment Inc., role-playing game, World of Warcraft, virtual worlds, social networking, games, entertainment, broadband, U.S.

Behind the Activision-Blizzard union

December 3, 2007 CEO of World of Warcraft publisher pulls back curtain on $18.9 billion dollar deal that changes the face of gaming. TAGS: Vivendi Universal, Activision Inc., union, publisher, Guitar Hero, Blizzard Entertainment, merger, Call of Duty, CEO, World of Warcraft, role-playing game, Electronic Arts Inc., games, console
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