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virtual worlds
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Who governs virtual worlds?
December 2, 2006
Experts gather to discuss the practicalities and problems of trying to govern behavior in spaces like World of Warcraft.
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governance
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virtual worlds
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World of Warcraft
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games
Counting the real 'Second Life' population
January 3, 2007
The virtual world is growing fast, but its publisher reports unconventional metrics. So just how big is it?
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Second Life
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virtual worlds
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population
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resident
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publisher
Online game warns gay-lesbian guild
January 31, 2006
"World of Warcraft" publisher tells guild that it risks being banned if it doesn't cease its recruiting activities.
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Sara Andrews
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Blizzard Entertainment
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World of Warcraft
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online game
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Sony Corp.
Online spaces: The new frontier
May 5, 2006
Big names from virtual worlds meet up to envision future of online environments from "WoW" to MySpace.
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Second Life
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MySpace
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IRC
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3D
Online exchange dumps 'Second Life'
September 30, 2005
Facing competition from virtual world's publisher, a leading exchange for game's currency decides to cut and run.
TAGS:
virtual worlds
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Open Market
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Second Life
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exchange
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currency
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online game
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trade
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games
Making virtual worlds more lifelike
June 8, 2006
PARC researchers study challenges in creating satisfying face-to-face avatar and other interactions.
TAGS:
Xerox PARC
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EverQuest
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publisher
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virtual worlds
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World of Warcraft
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Second Life
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Star Wars
,
Xerox Corp.
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Making the virtual world a better place
October 29, 2005
At Austin Game Conference, game designers look to Vegas and beyond for ideas on making better and more successful online games.
TAGS:
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Sony Corp.
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