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Content from CNET tagged with
online game
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,
World of Warcraft
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News Stories
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'World of Warcraft' battles server problems
April 24, 2006
As online game draws more than 6 million subscribers, players find that it's going through growing pains.
TAGS:
Blizzard Entertainment
,
World of Warcraft
,
online game
,
Amazon.com Inc.
,
server
,
AT&T Corp.
,
games
Outsourcing your 'Warcraft' skills
February 6, 2007
A growing group of companies will for a fee take over players' virtual identity and help them get to the top of the heap.
TAGS:
World of Warcraft
,
Blizzard Entertainment
,
online game
,
EverQuest
,
fraud
,
terms of service
,
outsourcing
,
publisher
,
account
,
games
,
eBay Inc.
,
Sony Corp.
'World of Warcraft' bans raise players' ire
March 22, 2007
Some players of the popular online game think the publisher is banning first and asking questions second when it comes to alleged terms of service violations.
TAGS:
Blizzard Entertainment
,
World of Warcraft
,
online game
,
account
,
gamer
,
customer service
,
power
,
e-mail
'Second Life': Don't worry, we can scale
June 6, 2006
Critics say the virtual world is running on a computer network that could have problems growing with demand.
TAGS:
Second Life
,
virtual worlds
,
computer network
,
online game
,
World of Warcraft
,
AMD Opteron
,
CEO
,
Intel x86
,
server
,
AMD
,
games
Online gaming hits its groove
September 9, 2007
At one of the leading conferences on online games, several insiders share their vision for the state of the industry.
TAGS:
virtual worlds
,
online game
,
Warner Bros. Entertainment Inc.
,
World of Warcraft
,
conference
,
brand
,
games
,
environment
Making virtual worlds more lifelike
June 8, 2006
PARC researchers study challenges in creating satisfying face-to-face avatar and other interactions.
TAGS:
Xerox PARC
,
EverQuest
,
publisher
,
avatar
,
virtual worlds
,
World of Warcraft
,
interaction
,
Second Life
,
online game
,
Star Wars
,
Xerox Corp.
,
researcher
,
games
The winning ways of 'Warcraft'
September 7, 2006
In a rare public appearance, Blizzard Entertainment's head designer explains what made the online game a hit.
TAGS:
Blizzard Entertainment
,
World of Warcraft
,
EverQuest
,
publisher
,
online game
,
video game
,
Electronic Arts Inc.
,
conference
,
games
,
video
Year in review: Games as big business
December 24, 2007
The dollars were flying in 2007, whether it was from gamers grabbing for Halo and Guitar Hero, or Vivendi shelling out for Activision.
TAGS:
virtual worlds
,
Vivendi Universal
,
Guitar Hero
,
Activision Inc.
,
Halo 3
,
online game
,
World of Warcraft
,
video game
,
Sony Playstation
,
entertainment
,
games
,
video
,
Microsoft Corp.
,
Sony Corp.
A cure for e-mail attention disorder?
February 28, 2007
Silicon Valley start-up develops e-mail management system that borrows heavily from the virtual economies and currencies.Images: Handling e-mail overload
TAGS:
e-mail management
,
currency
,
economy
,
World of Warcraft
,
attention
,
pager
,
online game
,
e-mail
,
message
,
cell phone
,
IM
,
games
'Warcraft' maker sued for blocking sales of unofficial guide
March 24, 2006
Florida man says that despite the video game maker's claims, his book does not violate copyright and trademark laws.
TAGS:
Blizzard Entertainment
,
auction
,
complaint
,
DMCA
,
eBay Inc.
,
Vivendi Universal
,
World of Warcraft
,
guide
,
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,
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,
Microsoft Word
,
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,
Microsoft Corp.
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