Version: 2008
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Content from CNET tagged with

virtual worlds [x] , online game [x] , World of Warcraft [x]

News Stories

Showing 1-8 of 8 results found

'Second Life': Don't worry, we can scale

June 6, 2006 Critics say the virtual world is running on a computer network that could have problems growing with demand. TAGS: Second Life, virtual worlds, computer network, online game, World of Warcraft, AMD Opteron, Intel x86, server, CEO, AMD, games

Online game warns gay-lesbian guild

January 31, 2006 "World of Warcraft" publisher tells guild that it risks being banned if it doesn't cease its recruiting activities. TAGS: Sara Andrews, Blizzard Entertainment, harassment, World of Warcraft, recruiting, community, virtual worlds, publisher, online game, policy, games, gamer, Sony Corp., message

Online gaming hits its groove

September 9, 2007 At one of the leading conferences on online games, several insiders share their vision for the state of the industry. TAGS: virtual worlds, online game, Warner Bros. Entertainment Inc., conference, World of Warcraft, brand, games, environment

Making the virtual world a better place

October 29, 2005 At Austin Game Conference, game designers look to Vegas and beyond for ideas on making better and more successful online games. TAGS: online game, virtual worlds, casino, game company, World of Warcraft, publisher, conference, designer, games, Sony Corp.

New gateway to multiple virtual worlds?

December 6, 2005 Start-up thinks its development platform could help players cross virtual borders with less hassle. TAGS: virtual worlds, online game, EverQuest, game company, platform, World of Warcraft, Star Wars, developer, Electronic Arts Inc., games, start-up, California, Sony Corp.

Year in review: Games as big business

December 24, 2007 The dollars were flying in 2007, whether it was from gamers grabbing for Halo and Guitar Hero, or Vivendi shelling out for Activision. TAGS: virtual worlds, Vivendi Universal, Guitar Hero, Halo 3, online game, World of Warcraft, Activision Inc., video game, Sony Playstation, games, entertainment, Sony Corp., video, Microsoft Corp.

Virtual epidemics may hold scientific promise

October 13, 2005 Some see the recent plague that ran amok in the online game "World of Warcraft" as a valuable tool for examining how a real pandemic might behave. Images: Deadly virtual outbreak TAGS: disease, plague, World of Warcraft, epidemic, behavior, Vivendi Universal, virtual worlds, online game

Making virtual worlds more lifelike

June 8, 2006 PARC researchers study challenges in creating satisfying face-to-face avatar and other interactions. TAGS: Xerox PARC, EverQuest, publisher, virtual worlds, avatar, World of Warcraft, Second Life, online game, interaction, Star Wars, Xerox Corp., researcher, games
Sponsored matches for "World of Warcraft"