Version: 2008
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Content from CNET tagged with

virtual worlds [x] , online game [x]

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News Stories

Showing 1-20 of 28 results found

Online gaming hits its groove

September 9, 2007 At one of the leading conferences on online games, several insiders share their vision for the state of the industry. TAGS: virtual worlds, online game, Warner Bros. Entertainment Inc., conference, brand, World of Warcraft, games, environment

'Second Life': Don't worry, we can scale

June 6, 2006 Critics say the virtual world is running on a computer network that could have problems growing with demand. TAGS: Second Life, virtual worlds, computer network, online game, World of Warcraft, AMD Opteron, server, Intel x86, CEO, AMD, games

Can Mickey and Frodo revive virtual worlds?

May 31, 2005 Disney gets into the online gaming business, as signs of new growth in "massively multiplayer" games emerge. Images: Online gaming worlds going mainstream TAGS: virtual worlds, Disney Corp., online game, The Walt Disney Co., multiplayer, success, games

Wells Fargo launches game inside 'Second Life'

September 16, 2005 Initiative to help young people become more financially sound takes place on several private islands inside Linden Lab's virtual world. TAGS: Wells Fargo & Co., Second Life, virtual worlds, online game, environment, bank, games

New gateway to multiple virtual worlds?

December 6, 2005 Start-up thinks its development platform could help players cross virtual borders with less hassle. TAGS: virtual worlds, online game, EverQuest, game company, platform, World of Warcraft, developer, Star Wars, Electronic Arts Inc., games, California, start-up, Sony Corp.

IRS taxation of online game virtual assets inevitable

December 3, 2006 A series of tax law experts weigh in on whether the transfer of virtual goods in online games is taxable. TAGS: virtual worlds, asset, tax, online game, economist, EverQuest, transfer, Second Life, games

Learning to market in virtual worlds

March 27, 2007 At the inaugural Virtual Worlds conference, big media companies to discuss how to take advantage of social 3D environments. TAGS: virtual worlds, conference, Second Life, online game, Silicon Valley, media, 3D, event, environment, games

Online exchange dumps 'Second Life'

September 30, 2005 Facing competition from virtual world's publisher, a leading exchange for game's currency decides to cut and run. TAGS: virtual worlds, Open Market, Second Life, exchange, currency, online game, trade, publisher, games

Rescuing search in 'Second Life'

February 23, 2007 As the virtual world booms, users yearn for something more than a subpar search engine--and work is now under way. TAGS: Second Life, virtual worlds, search tool, online game, search, Google Inc., games

Trading on the 'Neodaq'

October 7, 2005 In online games, virtual corporations sell shares, give shareholders voting rights and even elect and fire CEOs. TAGS: Second Life, virtual worlds, online game, corporation, stock market, game company, shareholder, CEO, asset, security, games

Online game warns gay-lesbian guild

January 31, 2006 "World of Warcraft" publisher tells guild that it risks being banned if it doesn't cease its recruiting activities. TAGS: Sara Andrews, Blizzard Entertainment, harassment, recruiting, World of Warcraft, virtual worlds, community, publisher, policy, online game, games, gamer, Sony Corp., message

Name that metaverse

October 7, 2005 Leading thinkers on online games tackle the challenge of tagging the infinitely extensible virtual world of "Second Life." TAGS: Second Life, virtual worlds, economy, online game, role-playing game, games, Web browser, operating system

Universities register for virtual future

February 7, 2007 Students may soon meet with professors once a week and then use simulations, virtual worlds and downloads to complete coursework. TAGS: virtual worlds, university, Second Life, campus, education, Sun Microsystems Inc., chancellor, Scott McNealy, conference, student, online game, games

'Second Life' for teens: 3D fun sans the brothels

August 8, 2005 After two years as an adults-only playground, the virtual world will feature a new grid for teenagers. Images: A new metaverse TAGS: Second Life, teen, grid, virtual worlds, online game, community, Electronic Arts Inc., 3D, games

Multiverse opens doors for indie game designers

September 9, 2006 A year into recruiting online game development teams to its platform, the company has 100 working on a wide range of projects. TAGS: virtual worlds, online game, middleware, platform, designer, Electronic Arts Inc., beta, dollar, developer, 3D, games

Making the virtual world a better place

October 29, 2005 At Austin Game Conference, game designers look to Vegas and beyond for ideas on making better and more successful online games. TAGS: online game, virtual worlds, casino, game company, World of Warcraft, publisher, designer, conference, games, Sony Corp.

A virtual world with peer-to-peer style

May 9, 2005 Developers are hoping to create grassroots "metaverses" that exceed the ambitions of "EverQuest" and "Star Wars Galaxies." Images: Brave new worlds TAGS: virtual worlds, EverQuest, France Telecom, P2P, Star Wars, developer, online game, vision, space, open source, games, server

Virtual goods, real scams

September 12, 2005 Online game players are spending millions on fantasy assets. Now phishers want a piece of the action. TAGS: scammer, goods, phishing, online game, asset, virtual worlds, game company, PayPal, games, eBay Inc., Sony Corp.

Man pays $100,000 for virtual resort

November 11, 2005 Independent filmmaker theorizes that the virtual space station in an online game will far more than repay his hefty outlay. TAGS: online game, Miami, real estate, station, investment, virtual worlds, property, Sony Corp.

It's a nice day for an 'EverQuest' wedding

February 14, 2006 For some couples, virtual worlds are proving the ideal venue to find romance--and even marry. Images: Real love in virtual worlds TAGS: Second Life, virtual worlds, EverQuest, brain, England, online game, Sony Corp., games
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