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Ultimate Holiday Tech Guide
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Outsourcing your 'Warcraft' skills
February 6, 2007
A growing group of companies will for a fee take over players' virtual identity and help them get to the top of the heap.
TAGS:
World of Warcraft
,
Blizzard Entertainment
,
online game
,
EverQuest
,
terms of service
,
fraud
,
outsourcing
,
publisher
,
account
,
games
,
eBay Inc.
,
Sony Corp.
Online game warns gay-lesbian guild
January 31, 2006
"World of Warcraft" publisher tells guild that it risks being banned if it doesn't cease its recruiting activities.
TAGS:
Sara Andrews
,
Blizzard Entertainment
,
harassment
,
recruiting
,
World of Warcraft
,
virtual worlds
,
community
,
publisher
,
online game
,
policy
,
games
,
gamer
,
Sony Corp.
,
message
Are virtual assets taxable?
January 17, 2006
The weapons, armor and gold pieces from online games are worth millions in real dollars. How much of a share will the IRS want?
TAGS:
online game
,
goods
,
asset
,
tax
,
virtual worlds
,
theory
,
weapon
,
games
,
Sony Corp.
Making the virtual world a better place
October 29, 2005
At Austin Game Conference, game designers look to Vegas and beyond for ideas on making better and more successful online games.
TAGS:
online game
,
virtual worlds
,
casino
,
game company
,
World of Warcraft
,
publisher
,
designer
,
conference
,
games
,
Sony Corp.
Sony scores with Station Exchange
August 25, 2005
After only 30 days, the online marketplace does surprisingly well as a one-stop shop for "EverQuest II" virtual goods.
TAGS:
EverQuest
,
exchange
,
online game
,
goods
,
publisher
,
Sony Corp.
,
transaction
,
entertainment
,
games
,
character
,
server
Real cash for virtual goods
February 8, 2005
Some online games are bucking trends by letting players buy and sell goods and services for real money. The results are fascinating. Images: Getting their game on
TAGS:
EverQuest
,
goods
,
online game
,
economy
,
game company
,
publisher
,
real estate
,
income
,
asset
,
entertainment
,
property
,
Sony Corp.
,
games
New gateway to multiple virtual worlds?
December 6, 2005
Start-up thinks its development platform could help players cross virtual borders with less hassle.
TAGS:
virtual worlds
,
online game
,
game company
,
EverQuest
,
platform
,
Star Wars
,
World of Warcraft
,
developer
,
Electronic Arts Inc.
,
games
,
California
,
start-up
,
Sony Corp.
Virtual goods, real scams
September 12, 2005
Online game players are spending millions on fantasy assets. Now phishers want a piece of the action.
TAGS:
scammer
,
goods
,
online game
,
phishing
,
asset
,
game company
,
virtual worlds
,
PayPal
,
games
,
eBay Inc.
,
Sony Corp.
Cheaters slam 'Everquest II' economy
August 11, 2005
Online game hit with bug that illegally creates enough platinum to temporarily jack up inflation, Sony says.
TAGS:
EverQuest
,
currency
,
economy
,
online game
,
goods
,
inflation
,
bug
,
Sony Corp.
,
server
,
games
Sony creates auction site for game artifacts
April 20, 2005
Company will launch an online marketplace for virtual items won in video games. "Everquest II" fans will go first.
TAGS:
EverQuest
,
artifact
,
Sony Corp.
,
video game
,
online game
,
gamer
,
entertainment
,
article
,
games
,
video
Xbox 360 to hit shelves before Thanksgiving
September 15, 2005
Microsoft says it will have its much-anticipated console on shelves in North America in time for the height of the holiday rush.
TAGS:
Xbox 360
,
Microsoft Xbox
,
console
,
Sony PS3
,
Sony Playstation
,
holiday
,
Nintendo Co. Ltd.
,
game console
,
online game
,
North America
,
Sony Corp.
,
Microsoft Corp.
,
games
Comic book software touted as marketer's dream
June 6, 2006
Software package allows users to create, share digital comic books based on content providers' movies, games. Images: Creating comics
TAGS:
online game
,
EverQuest
,
Viacom Inc.
,
creation
,
fan
,
games
,
Sony Corp.
,
entertainment
,
brand
Play vs. pay in games arena
January 28, 2005
The arrival of Sony's PSP is still weeks away, but some retailers want your money now.
TAGS:
game company
,
Sony PSP
,
Sega Corp.
,
online game
,
retailer
,
Nintendo Co. Ltd.
,
games
,
Sony Corp.
,
trojan horse
,
photograph
Real-world success with virtual goods
February 7, 2007
Sony says its Station Exchange experiment proved that integrating transactions of virtual goods for real money can work.
TAGS:
goods
,
experiment
,
EverQuest
,
transaction
,
asset
,
game company
,
Sony Corp.
,
exec
,
online game
,
entertainment
,
server
,
games
Man pays $100,000 for virtual resort
November 11, 2005
Independent filmmaker theorizes that the virtual space station in an online game will far more than repay his hefty outlay.
TAGS:
online game
,
real estate
,
Miami
,
virtual worlds
,
station
,
investment
,
property
,
Sony Corp.
Year in review: Battle of the game handhelds
December 30, 2004
Players had tons of titles to keep them busy as they awaited the release of new consoles.
TAGS:
N-Gage
,
game company
,
Microsoft Xbox
,
Xbox Live
,
handheld
,
console
,
online game
,
Sony Playstation
,
Nintendo Co. Ltd.
,
game console
,
Sony PS3
,
Sony Corp.
,
Electronic Arts Inc.
,
gamer
,
Sony PlayStation 2
,
Nokia Corp.
Firms seek to reassure e-shoppers over security
February 19, 2005
With ID theft and phishing attacks on the rise, a panel of experts talks about what their companies are doing to batten the hatches.
TAGS:
consumer confidence
,
identity theft
,
RSA Security Inc.
,
online game
,
e-commerce
,
bank
,
phishing
,
security
,
entertainment
,
Sony Corp.
,
password
It's a nice day for an 'EverQuest' wedding
February 14, 2006
For some couples, virtual worlds are proving the ideal venue to find romance--and even marry. Images: Real love in virtual worlds
TAGS:
Second Life
,
virtual worlds
,
EverQuest
,
brain
,
England
,
online game
,
Sony Corp.
,
games
Year in review: Games as big business
December 24, 2007
The dollars were flying in 2007, whether it was from gamers grabbing for Halo and Guitar Hero, or Vivendi shelling out for Activision.
TAGS:
virtual worlds
,
Vivendi Universal
,
Guitar Hero
,
Halo 3
,
online game
,
World of Warcraft
,
Activision Inc.
,
video game
,
games
,
Sony Playstation
,
entertainment
,
Sony Corp.
,
video
,
Microsoft Corp.
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