Version: 2008
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Content from CNET tagged with

Sony Corp. [x] , online game [x]

News Stories

Showing 1-19 of 19 results found

Outsourcing your 'Warcraft' skills

February 6, 2007 A growing group of companies will for a fee take over players' virtual identity and help them get to the top of the heap. TAGS: World of Warcraft, Blizzard Entertainment, online game, EverQuest, terms of service, fraud, outsourcing, publisher, account, games, eBay Inc., Sony Corp.

Online game warns gay-lesbian guild

January 31, 2006 "World of Warcraft" publisher tells guild that it risks being banned if it doesn't cease its recruiting activities. TAGS: Sara Andrews, Blizzard Entertainment, harassment, recruiting, World of Warcraft, virtual worlds, community, publisher, online game, policy, games, gamer, Sony Corp., message

Are virtual assets taxable?

January 17, 2006 The weapons, armor and gold pieces from online games are worth millions in real dollars. How much of a share will the IRS want? TAGS: online game, goods, asset, tax, virtual worlds, theory, weapon, games, Sony Corp.

Making the virtual world a better place

October 29, 2005 At Austin Game Conference, game designers look to Vegas and beyond for ideas on making better and more successful online games. TAGS: online game, virtual worlds, casino, game company, World of Warcraft, publisher, designer, conference, games, Sony Corp.

Sony scores with Station Exchange

August 25, 2005 After only 30 days, the online marketplace does surprisingly well as a one-stop shop for "EverQuest II" virtual goods. TAGS: EverQuest, exchange, online game, goods, publisher, Sony Corp., transaction, entertainment, games, character, server

Real cash for virtual goods

February 8, 2005 Some online games are bucking trends by letting players buy and sell goods and services for real money. The results are fascinating. Images: Getting their game on TAGS: EverQuest, goods, online game, economy, game company, publisher, real estate, income, asset, entertainment, property, Sony Corp., games

New gateway to multiple virtual worlds?

December 6, 2005 Start-up thinks its development platform could help players cross virtual borders with less hassle. TAGS: virtual worlds, online game, game company, EverQuest, platform, Star Wars, World of Warcraft, developer, Electronic Arts Inc., games, California, start-up, Sony Corp.

Virtual goods, real scams

September 12, 2005 Online game players are spending millions on fantasy assets. Now phishers want a piece of the action. TAGS: scammer, goods, online game, phishing, asset, game company, virtual worlds, PayPal, games, eBay Inc., Sony Corp.

Cheaters slam 'Everquest II' economy

August 11, 2005 Online game hit with bug that illegally creates enough platinum to temporarily jack up inflation, Sony says. TAGS: EverQuest, currency, economy, online game, goods, inflation, bug, Sony Corp., server, games

Sony creates auction site for game artifacts

April 20, 2005 Company will launch an online marketplace for virtual items won in video games. "Everquest II" fans will go first. TAGS: EverQuest, artifact, Sony Corp., video game, online game, gamer, entertainment, article, games, video

Xbox 360 to hit shelves before Thanksgiving

September 15, 2005 Microsoft says it will have its much-anticipated console on shelves in North America in time for the height of the holiday rush. TAGS: Xbox 360, Microsoft Xbox, console, Sony PS3, Sony Playstation, holiday, Nintendo Co. Ltd., game console, online game, North America, Sony Corp., Microsoft Corp., games

Comic book software touted as marketer's dream

June 6, 2006 Software package allows users to create, share digital comic books based on content providers' movies, games. Images: Creating comics TAGS: online game, EverQuest, Viacom Inc., creation, fan, games, Sony Corp., entertainment, brand

Play vs. pay in games arena

January 28, 2005 The arrival of Sony's PSP is still weeks away, but some retailers want your money now. TAGS: game company, Sony PSP, Sega Corp., online game, retailer, Nintendo Co. Ltd., games, Sony Corp., trojan horse, photograph

Real-world success with virtual goods

February 7, 2007 Sony says its Station Exchange experiment proved that integrating transactions of virtual goods for real money can work. TAGS: goods, experiment, EverQuest, transaction, asset, game company, Sony Corp., exec, online game, entertainment, server, games

Man pays $100,000 for virtual resort

November 11, 2005 Independent filmmaker theorizes that the virtual space station in an online game will far more than repay his hefty outlay. TAGS: online game, real estate, Miami, virtual worlds, station, investment, property, Sony Corp.

Firms seek to reassure e-shoppers over security

February 19, 2005 With ID theft and phishing attacks on the rise, a panel of experts talks about what their companies are doing to batten the hatches. TAGS: consumer confidence, identity theft, RSA Security Inc., online game, e-commerce, bank, phishing, security, entertainment, Sony Corp., password

It's a nice day for an 'EverQuest' wedding

February 14, 2006 For some couples, virtual worlds are proving the ideal venue to find romance--and even marry. Images: Real love in virtual worlds TAGS: Second Life, virtual worlds, EverQuest, brain, England, online game, Sony Corp., games

Year in review: Games as big business

December 24, 2007 The dollars were flying in 2007, whether it was from gamers grabbing for Halo and Guitar Hero, or Vivendi shelling out for Activision. TAGS: virtual worlds, Vivendi Universal, Guitar Hero, Halo 3, online game, World of Warcraft, Activision Inc., video game, games, Sony Playstation, entertainment, Sony Corp., video, Microsoft Corp.
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