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Content from CNET tagged with
online game
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,
Second Life
[x]
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virtual worlds
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It's a nice day for an 'EverQuest' wedding
February 14, 2006
For some couples, virtual worlds are proving the ideal venue to find romance--and even marry. Images: Real love in virtual worlds
TAGS:
Second Life
,
virtual worlds
,
EverQuest
,
brain
,
online game
,
England
,
Sony Corp.
,
games
'Second Life': Don't worry, we can scale
June 6, 2006
Critics say the virtual world is running on a computer network that could have problems growing with demand.
TAGS:
Second Life
,
virtual worlds
,
computer network
,
online game
,
World of Warcraft
,
AMD Opteron
,
server
,
Intel x86
,
CEO
,
AMD
,
games
Rescuing search in 'Second Life'
February 23, 2007
As the virtual world booms, users yearn for something more than a subpar search engine--and work is now under way.
TAGS:
Second Life
,
virtual worlds
,
search tool
,
online game
,
search
,
Google Inc.
,
games
Sun rises in 'Second Life'
October 11, 2006
Chris Melissinos, the company's chief gaming officer, teleports across the virtual world to talk about Sun's strategy for helping online game developers.
TAGS:
Second Life
,
Sun Microsystems Inc.
,
Java technology
,
virtual worlds
,
online game
,
interview
,
hacking
,
gamer
,
event
,
Java
,
games
eBay bans auctions of virtual goods
January 29, 2007
Sales of items from Warcraft and Everquest are now a no-no, but eBay gives the OK for items from Second Life.
TAGS:
auction
,
goods
,
eBay Inc.
,
online game
,
trade
,
EverQuest
,
Second Life
,
virtual worlds
,
spokesman
,
games
Universities register for virtual future
February 7, 2007
Students may soon meet with professors once a week and then use simulations, virtual worlds and downloads to complete coursework.
TAGS:
virtual worlds
,
Second Life
,
university
,
campus
,
education
,
Sun Microsystems Inc.
,
chancellor
,
Scott McNealy
,
conference
,
student
,
online game
,
games
Online game rising from the dead
May 18, 2006
More than two years after being shut down, the once-promising "Uru Live" is set to return by the holidays. Fans couldn't be happier. Images: Scenes from 'Uru Live'
TAGS:
Second Life
,
online game
,
community
,
Time Warner Inc.
,
games
Making virtual worlds more lifelike
June 8, 2006
PARC researchers study challenges in creating satisfying face-to-face avatar and other interactions.
TAGS:
Xerox PARC
,
EverQuest
,
publisher
,
avatar
,
virtual worlds
,
World of Warcraft
,
Second Life
,
online game
,
interaction
,
Star Wars
,
researcher
,
Xerox Corp.
,
games
Learning to market in virtual worlds
March 27, 2007
At the inaugural Virtual Worlds conference, big media companies to discuss how to take advantage of social 3D environments.
TAGS:
virtual worlds
,
conference
,
Second Life
,
Silicon Valley
,
online game
,
3D
,
media
,
event
,
environment
,
games
IRS taxation of online game virtual assets inevitable
December 3, 2006
A series of tax law experts weigh in on whether the transfer of virtual goods in online games is taxable.
TAGS:
virtual worlds
,
asset
,
tax
,
online game
,
EverQuest
,
economist
,
transfer
,
Second Life
,
games
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