Version: 2008
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Content from CNET tagged with

online game [x] , Second Life [x]

News Stories

Showing 1-16 of 16 results found

'Second Life' for teens: 3D fun sans the brothels

August 8, 2005 After two years as an adults-only playground, the virtual world will feature a new grid for teenagers. Images: A new metaverse TAGS: Second Life, teen, grid, virtual worlds, online game, community, Electronic Arts Inc., 3D, games

Rescuing search in 'Second Life'

February 23, 2007 As the virtual world booms, users yearn for something more than a subpar search engine--and work is now under way. TAGS: Second Life, virtual worlds, search tool, online game, search, Google Inc., games

'Second Life': Don't worry, we can scale

June 6, 2006 Critics say the virtual world is running on a computer network that could have problems growing with demand. TAGS: Second Life, virtual worlds, computer network, online game, World of Warcraft, AMD Opteron, Intel x86, server, CEO, AMD, games

Name that metaverse

October 7, 2005 Leading thinkers on online games tackle the challenge of tagging the infinitely extensible virtual world of "Second Life." TAGS: Second Life, virtual worlds, economy, online game, role-playing game, Web browser, games, operating system

Wells Fargo launches game inside 'Second Life'

September 16, 2005 Initiative to help young people become more financially sound takes place on several private islands inside Linden Lab's virtual world. TAGS: Wells Fargo & Co., Second Life, virtual worlds, online game, environment, bank, games

eBay bans auctions of virtual goods

January 29, 2007 Sales of items from Warcraft and Everquest are now a no-no, but eBay gives the OK for items from Second Life. TAGS: auction, eBay Inc., goods, online game, trade, EverQuest, Second Life, virtual worlds, spokesman, games

Sun rises in 'Second Life'

October 11, 2006 Chris Melissinos, the company's chief gaming officer, teleports across the virtual world to talk about Sun's strategy for helping online game developers. TAGS: Second Life, Sun Microsystems Inc., Java technology, virtual worlds, online game, interview, hacking, gamer, event, games, Java

Trading on the 'Neodaq'

October 7, 2005 In online games, virtual corporations sell shares, give shareholders voting rights and even elect and fire CEOs. TAGS: Second Life, virtual worlds, online game, corporation, stock market, game company, shareholder, asset, CEO, security, games

Online exchange dumps 'Second Life'

September 30, 2005 Facing competition from virtual world's publisher, a leading exchange for game's currency decides to cut and run. TAGS: virtual worlds, Open Market, Second Life, exchange, currency, trade, online game, publisher, games

IRS taxation of online game virtual assets inevitable

December 3, 2006 A series of tax law experts weigh in on whether the transfer of virtual goods in online games is taxable. TAGS: virtual worlds, asset, online game, tax, transfer, EverQuest, economist, Second Life, games

Online game rising from the dead

May 18, 2006 More than two years after being shut down, the once-promising "Uru Live" is set to return by the holidays. Fans couldn't be happier. Images: Scenes from 'Uru Live' TAGS: online game, Second Life, community, Time Warner Inc., games

Universities register for virtual future

February 7, 2007 Students may soon meet with professors once a week and then use simulations, virtual worlds and downloads to complete coursework. TAGS: virtual worlds, university, campus, Second Life, Sun Microsystems Inc., education, chancellor, Scott McNealy, student, conference, online game, games

It's a nice day for an 'EverQuest' wedding

February 14, 2006 For some couples, virtual worlds are proving the ideal venue to find romance--and even marry. Images: Real love in virtual worlds TAGS: Second Life, virtual worlds, EverQuest, brain, England, online game, Sony Corp., games

Making virtual worlds more lifelike

June 8, 2006 PARC researchers study challenges in creating satisfying face-to-face avatar and other interactions. TAGS: Xerox PARC, EverQuest, virtual worlds, publisher, avatar, World of Warcraft, interaction, Second Life, online game, Star Wars, Xerox Corp., researcher, games

Learning to market in virtual worlds

March 27, 2007 At the inaugural Virtual Worlds conference, big media companies to discuss how to take advantage of social 3D environments. TAGS: virtual worlds, conference, Second Life, Silicon Valley, online game, environment, media, 3D, event, games

The serious side of games

October 4, 2005 Conference will meld academic and creative minds to explore the intersection of real and online worlds. TAGS: virtual worlds, conference, Second Life, online game, professor, intellectual property, law, games
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